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GAME CUBE CHEATS

THIS IS AN EXTREMLY LONG LIST OF CHEATS FOR ALL YOUR FAVE GAMES FOR EVERY ONES FAVE COMPUTER GAMECUBE

 
FIFA Soccer 2002

Player Pictures

Win the following events to unlock the corresponding player picture:

AFC World Cup qualification: Myung Bo Hong UEFA World Cup qualification: Francesco Totti CONMEBOL World Cup qualification: Roberto Carlos CONCACAF World Cup qualification: Ruud Van Nistelrooy EFA: Nuno Gomez European Championship Cup: Iker Casillas European Championship: Thierry Henry Copa America: Henrik Larsson Gold Cup: Thomasz Rodzinski FIFA Confederations: Steve Marlet

bonus tornaments
Win the following World Cup qualifications to unlock the corresponding bonus tournaments:

AFC: Asians Nations Cup
CONCEBOL: Gold Cup
CONCACAF: Copa America
UEFA: European Championships (Euro 2004)
Complete all rewards except the last locked one to unlock the FIFA Confederations Cup.

panini cards
Win the following events to unlock the corresponding Panini cards at the rewards screen:

AFC World Cup qualification: Myung Bo Hong
UEFA World Cup qualification: Francesco Totti
CONMEBOL World Cup qualification: Roberto Carlos
CONCACAF World Cup qualification: Ruud Van Nistelrooy
EFA: Nuno Gomez
European Championship Cup: Iker Casillas
European Championship: Thierry Henry
Copa America: Henrik Larsson
Gold Cup: Thomasz Rodzinski
FIFA Confederations: Steve Marlet

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Resident Evil 1

Unlimited Grenade Round Trick

Description: Not sure if it will work with the US version, but here's a trick for Japanese readers and importers.

To do this cheat, you must have the grenade launcher, with at least one spare set of rounds (EX: Your grendade launcher has flame rounds in it, and in your inventory, you have more flame rounds, or acid rounds, or regular rounds).

Equip your Grenade Launcher with any rounds to the upper left box of your inventory. Place your extra rounds in the first slot of an item box. Exit out of the item box screen, and go back again. Move the cursor left several times until you are able to move up and down in the Item box. Select the grenade rounds stored in the top slot of the item box, and press A. This should highlight the grenade launcher. Press A two more times, and both sets of grenade rounds will have 240 ammo. Repeat this as many times as you like for infinite ammo!

Ending bonuses:
Successfully complete the game as Jill or Chris and save the game. A new background will appear on the main menu. Select the "Once Again" option when playing your completed saved game. You may now choose new difficulty settings for the replay. You will also get a key that will allow the character that completed the game to have a new costume. Enter the room with the large mirror on the second floor of the mansion. Unlock the door in the back. Enter the closet and move all the way to the end of the rack of clothes. A message asking "There is an outfit that fits you perfectly, do you want to put it on?" will appear. Select "Yes" to change your character's clothes. Complete the game again under a different difficulty setting to unlock a second costume. Jill's bonus costumes are a commando uniform and her costume from Resident Evil 3. Chris' bonus costumes are casual clothes and his costume from Resident Evil: Code Veronica.

Successfully complete the game as Jill or Chris with a time less than five hours. Save the game at the end, then start a new game to begin with the Samurai Edge gun.

Successfully complete the game as Jill or Chris with a time less than three hours. Save the game at the end, then start a new game to begin with the Rocket Launcher with unlimited ammunition.

Successfully complete the game in once again mode under the normal difficulty setting with a time less than five hours. This unlocks the "Real Survivor" option (item boxes do not transfer items to each other), the .40 Smith And Wesson gun with unlimited ammunition (replaces the combat knife in a new game), and bonus costumes. Additionally, the aiming system will be manual.

Successfully complete the game two times as Jill or Chris to unlock the "Invisible Enemy" option. All enemies will be transparent in this mode.

Successfully complete the game as both Jill and Chris one time to unlock the "One Dangerous Zombie" option. When this option is enabled, a special zombie will keep following you around during the first part of the game. Shooting this zombie will end the game, so you must avoid it during game play.

Successfully complete the game in invisible enemy mode with a time less than five hours to unlock a "Special Features" option that displays a message from the game developers and a gallery of pre-production costumes.

Hint: Checking Zombies:
If you are not sure if a zombie is dead, walk up fairly close to it (but not so close that they start chewing your ankles) and simply back up. If the Zombie is alive, the character will do a wary backup move instead of the standard backup done when there is nothing there.
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Sonic Adventure 2 Battle

Full pause screen:
Pause game play then hold Y + X.

Sonic Team announcement:
Allow the game to idle at the "Press Start" screen. After several demos, the Sonic Team logo will appear again and Tails will say "Sonic Team!".

Boss time attack mode:
Successfully complete either side story to see all the scenes from the side of the story that you chose or you can play the Bosses that you fought in a time attack mode. To get both the Hero and the Dark modes you have to complete both sides of the game.

Last stage:
Successfully complete both Hero and Dark side story modes. Enter story mode to access the "Last Stage?" option.

Extra Island level:
To get an extra Island level, you must get all the Emblems, including Kart, Timed Boss, and the emblems for all A rating. Once you have them all, which should total 180, the island next to the Green Forest level will have the face of Sonic on it. The new level is a 3D version of the Green Hills Zone, from Sonic The Hedgehog.

Extra costumes:
Get A ranks on every mission with the character you wish to get the costume for.

Duplicating Chao:
This trick requires two memory cards (with another Sonic Adventure 2 Battle file on the second card), a link cable, and a Game Boy Advance. Put the Chao to be duplicated onto the Chao Transporter. Drop off your Chao to the Game Boy Advance. Then, go to "Move" on the Chao Transporter and transfer your real Chao (not the one in the Game Boy Advance) to a Sonic Adventure 2 Battle file on the second memory card. Next, pick up your Chao copy from the Game Boy Advance and transfer it to the Gamecube. You can now move back your real Chao from the other memory card to the first file you were working with.

This trick requires two memory cards. To get two free normal Chaos at one time, put two memory cards in the slots. Transfer all your Chao into one memory card (through the GBA Station). Erase Chao data on the first memory card, transfer the Chaos back, and then you will find two Chao eggs. Note: If you have acquired the Dark and Hero gardens, they will be lost. You have to earn them back again with babies. Also, If all your Chao do not fit on the memory card, either get another memory card, or you will lose them.

Use the following trick to copying a Chao with two memory cards and no Game Boy Advance. Put two memory cards into the Gamecube. Next, copy your Sonic Adventure Battle 2 file from the first memory card over to the second memory card. This will delete your Sonic Adventure Battle 2 file on the second memory card if you had one. Next, go to the Chao Garden (it does not matter which one, on which card) and go to the transporter (the big Game Boy Advance), select "Move Chao", and transfer whichever Chao you want from the second memory card to the first. If you do not want the file on the second, delete it. You can do this as many times as needed.

Hero Garden for Chao:
Take a Chao and raise it with a Hero so that it will resemble a Hero. Wait until it cocoons into an angel-like Chao (it will have a halo). Then, take the stairs going up at the Chao Lobby to reach the Hero Garden.

Dark Garden for Chao:
Take a Chao and raise it with a Dark character. Feed and train it until it cocoons. After it evolves, stairs will appear at the Chao Lobby. Follow them to reach the Dark Garden.

Chao expressions:
Your Chao's expressions depend on how many seconds you shake the egg before it hatches. About six seconds results in the V face and ten seconds for no expression face. To get the very wide smile you may have to experiment.

Preview evolved Chao:
Get an already evolved Chao. Next, collect the animal you want to use (Dragons, Bears, etc.). Then, feed them to your evolved Chao. This will show you what your Choa will look like when evolved.

Different Chao head:
Go to the Black Market and buy a Red Apple or Cardboard Box. Take it to your Chao. When it is mature enough, give it the Apple or Cardboard Box to your Chao. It will be confused at first, then a "!" will appear above its head. It will put it on its head. If u do not want it on its head anymore, throw or punch it and it will pop off.

If you want your Chao to have an item on his head, such as a skull or a pumpkin, get a Skeleton Dog (small animal) which can be found on Church Mountain in Pumpkin Hill, as well as some other levels. Go to the Chao Garden and give a Chao the Skeleton Dog. Then, give it the item you want placed on his head. Skulls can be found by digging with Knuckles or Rouge in the Dark Garden; Pumpkins can be found by digging in the Chao or Hero gardens; and other items such as a Cardboard Box can be purchased in the Black Market in the Chao Kindergarten.

Free pumpkins for Chao:
Go to any Chao Garden as Knuckles and dig in the ground. You will find pumpkins if you dig enough. Give them to your Chao, and if it is powerful enough, it will put it on its head.

Finding items in Chao Gardens:
You can find items such as pumpkins (regular and Hero Garden) and skulls (Dark Garden). As Knuckles or Rouge, go into the Chao world. When you enter the gardens, there are plants that have big green leaves that are usually in corners or against the wall. If you dig in all of them, you should find an item worth 50 coins. Note: This does not work all the time -- wait or return another time and they should be there.

Chao swimming or flying:
To get your Chao to swim, give it lots of animals that can swim. To make them fly, give them some flying type animals and bring them to the tallest cliff. Set it by the edge and he/she will walk off and start flying. Note: It may not fly the first time -- keep trying.

Chao band or choir:
When one Chao starts to play an instrument or sing, pick up other Chaos and put them next to the singing/playing Chao. It will also start playing. Continue doing this and you will have a band/choir. Note: This works with all activities except for drawing. Some Chao may just sit down to watch and shake their heads to the beat.

Chaos Chao:
In order to acquire the immortal Chaos Chao transform a Chao at least two times. This means that your Chao must create a tear-shaped cocoon around it self twice. After this has been accomplished, give your Chao (hero, neutral, or dark) one of each animal. On the third transformation, your Chao will become a Chaos Chao. Note: This will not work if your Chao dislikes you.

Raise your Chao's stamina to about level 7 to 15 to send him through his first metamorphosis. Leave the Gamecube on overnight while you are in the garden. It is recommended that the Chao be alone in the garden. Then, check your game and he should be a baby which is good. After that, repeat the first metamorphosis process. Once evolved again, leave it on overnight once more. Now that your Chao is a baby again (for the third time), give it one of every animal. Finally give it a Hero Fruit for Hero Chaos Chao, a Dark Fruit for Dark Chaos Chao, and a Chao Fruit for a Light Chaos Chao. Wait for awhile for your well earned Chaos Chao.

Start abusing your Chao with the type of storyline you do not want your Chao to grow up to be. It will transform eventually. Repeat this until it has transformed three times. As you begin the rest of the game, give your Chao each small animal you find and that one Chao. It will turn into a Chaos Chao.

Get a fresh egg (white and blue only). Feed it only Chao Fruits and train it nicely with both sides, Hero and Dark, until it evolves once. It will create a cocoon in the shape of the Chao's head. If done correctly, it will be a baby blue Chao again. Repeat the last step until it evolves for the second time. After it has evolved twice (it should still be blue), give it one of every animal. Then, give it a Chao Fruit for a Neutral Chaos Chao, a Dark Fruit for an Evil Chaos Chao, or a Hero Fruit for an Angel Chaos Chao.

Liberty Chao:
Use the following steps get the Liberty Chao that can be seen at the start of a race (has a book and is holding a torch). When your Chao is born, only care for it with either good characters or bad characters. This will determine if your Chao is a Hero Liberty Chao or a Dark Liberty Chao. Feed your Chao only one specific Chaos drive color or give it only one special animal (Phoenix, Dragon, etc.) Make sure your Chao earns the Hero or Dark badge depending on what you want your Chao to be. Your Chao can have all the badges desired, but make sure it does not get the opposite badge of what you want it to be. Continue feeding and taking care of it. After your Chao evolves do not give it any animals. Give it exactly the same amount of Chaos drives, one at a time each. This will change its head shape to the star-like effect. Keep doing this until its head changes to the star-effect and wait until it evolves. Make sure its cocoon is pink. When it is born again, it will be a Liberty Chao. Also, if you get the Liberty Chao and have a TV, if the Liberty Chao watches you can see Big the Cat in the show that appears. Note: Make sure you start out with a white and not a colored egg.

Black Chao:
To make a black Chao, grab it and keep throwing it to the ground or the walls.

Ultimate Light and Dark Chaos:
Once you have transformed your Hero or Dark Chao into a Chaos Chao, give it every animal. Wait a long time. Eventually it will start cocooning. Once it is out of its cocoon, if its an Ultimate Dark Chao it will have a blue flame above its head, horns, and huge wings. If its the Ultimate Light Chao, it will have a bright gold glowing halo over its head, pink glowing legs and arms.

Shiny colorful Chao:
Enter the Tiny Chao Garden in Sonic Advance. Press L to buy an egg to get to the shop. Transfer the egg to Sonic Adventure 2 Battle. When the egg comes out, it should be a different color than it was before the transfer.

Flame head Chao:
To get a blue flame Chao, raise a red Chao with Knuckles until it grows two spikes on it head. Then, go into Chao World and pet that Chao repeatedly for a long time. It should grow two ears on the top of its head. After that, pet it again repeatedly. A blue flame will appear on top of its head.

To get a blue flame Chao, go to the Black Market with a hero character and buy a lime green egg (requires 125 or more emblems). Bring the egg into the Hero garden and hatch it by rocking it (pick it up and hold B). Once hatched, feed it a Sea Monster (from the Hidden Base maze). Then, go back into the Black Market and buy a Chao Fruit. Feed it the fruit, then feed it a Hero Chao Nut. After it finishes, the ball above its head should be a blue and orange flame.

To get any type of flame head Chao, raise your Chao to be a Hero, Dark, or Neutral type. When it evolves into one, give it three Green Lagoon Monsters, which can be found as Tails when you have to infiltrate Eggman's base.

Give a Chao a couple of Half Fish or a sea monster. You can find them in the Jungle level as Sonic.

Chaos with items on their head:
Give your Chao a skeleton dog. Then, give your Chao a skull, trash bag, pumpkin, etc. After a little while, a "!" will appear above its head and it will put it on. To take it off, attack or jump on your Chao.

Chao with rainbow wings:
Keep giving a Chao all different color Chao Drives. Do this for a while and your Chao should grow either rainbow wings or rainbow arms. If this does not happen, keep trying.

Skeleton Chao:
Get the Fire Ring. Go to the level where you find the Bounce Bracelet. Soon after the part where you find the bracelet, you will see an animal-like thing that you can feed to Chaos in a cage. Roll into the iron box under the cage and it will fall down, leaving the animal-like thing on top of it. Get it. When you go to Chao World, feed it to a Chao. Either their arms or legs will turn into a bone.
Information in this section was contributed by NAME.

Gold Chao:
Link the game with Sonic Advance on the Game Boy Advance. Go to the Tiny Chao Garden. Press L and if you are lucky, you will be able to buy a gold egg for 1000 rings.

Silver Chao:
Link the game with Sonic Advance on the Game Boy Advance. Go to the Tiny Chao Garden. Press L and if you are lucky, you will be able to buy a gold egg for 500 rings.

Get a white metallic Chao and raise it with a Dark character (Shadow, Rouge, Eggman) and it will turn silver.

Shadow Chao:
Keep giving a Chao Green Chaos Drives. When it evolves, it will have green stripes on its head just like Shadow. This works best with the normal Chaos that hatch from the white and blue eggs.

Dark Chao:
Get every animal two times with a Dark character. It can be either be Rouge, Shadow, or Dr. Eggman. Give every animal two times to the Chao, and when his stamina level is at 7, put him on the flowers. The Chao should be in a Chao head-like cocoon and in a few seconds it should hatch into a Dark Chao.

Super Sonic Chao:
Raise a Gold Chao from Sonic Advanced or Sonic Adventure 2 Battle with Shadow. Do not give anything to the Chao besides fruits (Hero, Dark, Round, etc.). When your Chao transforms it, will be a Super Sonic Chao.

Hyper Shadow Chao:
Raise a Silver Chao with Shadow. Feed it only fruit and chaos drives (red recommended). When it transforms, it will be a Hyper Shadow Chao.

Crazy Chao:
Have a Dark Chao. When in the Dark Garden give it five Dark Fruits. After that, your Chao will sleep once you whistle. When he gets up, he will have a strange smile and start running around. He will hit other Chaos and knock them down.

Transparent Chao:
Breed a Shiny Chao with a Jewel Chao. Jewel chaos are the ones from Sonic Advanced. The normal egg is not a Jewel Chao, but silver and gold Chao eggs are. When the egg hatches, it will be light green and transparent. Try using the egg that costs 5000 rings and the shiny red Chao.

Change Chao color to white or black with normal egg:
After your normal egg hatches, decide if you want the Chao to be white or black. If you want it to be black, get either Sonic, Tails, or Knuckles and use that character to abuse your Chao. It will eventually turn black. If you want it to be white, use Rouge, Shadow, or Eggman and abuse it. Note: Chao will be extremely sad, scream, and run.

Regular teenage Chao:
To keep your Chao from becoming a Dark or Hero Chao before it evolves, alternate between Hero and dark Characters every visit. If the colors of your chao start to change, simply pet the Chao with the other side until it returns to normal.

Unlimited Chaos:
Use a link cable and connect a Game Boy Advance to the Gamecube. Get Sonic Advance and enter the Tiny Chao Garden. Keep transferring Chaos to the big Chao Garden for a free unlimited supply.

Avoid Chao race losses:
If you are racing your Chao and know you will lose, press Start and select "Exit" and it will not be recorded as a loss.

Waking Chao up:
Sleeping Chao are annoying because you cannot feed them. To wake them up, stand next to it and whistle. You do not have to anger them by picking them up during a little nap.

Chao in a cage:
In the Dark Garden, keep throwing a Chao at the cage and it will eventually go in.

Alternately, jump on the tombstone to the left, then jump into the cage from there. To put a Chao in it, you have to be at the very edge of the cage.

Quick Chao transformation:
Keep petting your Chao and it will eventually transform.

To do this trick, you must not care if you abuse your Chao. To get a Hero Chao, abuse your Chao with a Villain. To get a Dark Chao abuse, your Chao with a Hero. You can tell if your Chao is turning good if it is mostly white and has a blue ball over its head. You will know its turning bad when it is black and most likely has a red collar or a point on its tail. Get the stamina to level 7. Note: If you are transforming a different color Chao (for example, blue, red, shiny blue), its body may not change color, so look at its wings (bat or not), tail (pointed or not), and the ball (red or blue) on its head.
Information in this section was contributed by Seamard.

For your Chao to evolve fairly quickly, you must feed it Coconuts until its stamina is above level 10. For a Dark Chao or Hero or Neutral Chao with their head on fire, just give them only Half Fishes. For a Chao with a drill-like head, give it lots of Gorillas and Tigers. For a Dark Jester Chao, give it mostly Peacocks and Condors. For a Shark Chao, give it only Sea Otters, Half Fishes, and Seals. For a Chao with green streaks such as Shadow, mostly raise it on Cheetahs and Unicorns. After its head starts to part differently, feed it until its stamina is at level 11 or higher. Note: If you are looking for a Chao that is good in races, raise a Dark Running Chao with mostly Cheetahs and Unicorns. For a Chao that is good in Power Karate, raise a Chao heavily on Gorillas and Tigers. Robotnik's first level, Iron Gate, is the best place to raise a Power Chao.

Hidden Chao transportation:
Walk up to the Chao Kindergarten when an item is in your hands and your Chao is at a classroom. When selecting "Pick-Up Chao", if you still have the item in your hands, your Chao will not be in your hands. It will be in the Chao Garden (if your cocoon has hatched -- go to either the Hero or Dark garden).

Hatching your Chao:
If you are having trouble hatching your Chao, hold it for about ten seconds then whistle. It should pop out.

For a quick hatching Chao, pick up a Chao egg and throw it against the wall. Note: This may affect your Chao's appearance.

Raise Chao's stamina:
To raise your Chao's stamina easily, when you feed your Chao a fruit, stand behind it. When your Chao throws it, you can pick it up and bring it back. You can do this repeatedly.

Use the following trick to get a powerful, young Chao. Either use Chaos Drives, Small Animals, or Chao Fruits. When you raise them, only go in the Chao Garden when you want to raise the Chao and not to play with it. If you still want to play with your other Chaos, put the one you are raising in a separate garden, all by itself. By following this, it is possible to have a two year old Chao with all its stats at level 99 (the highest level).

Double Chao petting:
In any Chao garden, put two Chaos next to each other. Start petting one of them and they will both have hearts on their head.

Reuse Chaos Drive or animal:
Get a Chaos Drive or animal and go to your garden. Take either one and bring it to your Chao, but do not give it to them. Drop it directly in front of them, very close. They will get the points but they will leave it there to use over and over. Try giving it fruit, then do it so its not moving around.

Big The Cat picture:
Go to the Chao Garden and take any Chao to school. If they are learning drawing, leave your Chao there. When the Chao is done, take it back to the garden and wait until he draws. If he draws Big, it will not be a very good picture but can be recognized as Big The Cat.

Extra Chao Karate mode:
Note: You either have to complete Hard mode, or all three original modes (Beginner, Intermediate, and Hard). Doing this will unlock the fourth difficulty mode, Super. The Super mode is very hard if your Chao is not strong enough. The order of the Super matches are as follows:

Round 1: A Chao with a watermelon on its head
Round 2: Wacky, who resembles some type of Sonic Chao
Round 3: A gold Angel Chaos Chao
Round 4: A blue Devil Chaos Chao
Round 5: A Shiny Black (Dark Silver) Light Chaos Chao (very difficult)

Rock climbing:
When you enter the Neutral Chao Garden, you can climb the mountains to your left. Jump up there and you can get very high in the area.

Plant trees:
Win all the Beginner Chao races. You will receive a shovel and water pail for winning the third race in two of them. Go to Chao Kindergarten and press B on the black locker, opening the Chao black market. Buy a seed of any kind of tree you wish to grow. Return to your Chao garden. Once there, give your Chao the seed and in about 30 seconds or so a "!" will appear above its head. It will start digging, watering, then dancing. After a couple of visits to the garden you can give your Chao the kind of fruit that falls from the tree. You can grow five to six trees in the garden.

Easy rings:
Go to any Chao Garden and go near one of the trees. When the coconut or fruit falls off, you can sell it at the Black Market. It does not sell for much, but is worth something. You will get 10 rings for the coconuts.

Go to the Chao Garden. After your Chao has hatched, take the egg and go to the Black Market. Sell your egg shell for the following prices.
Information in this section was contributed by Scott Hendrix and Yamato Ishida.

Normal egg: 50 rings
White egg: 100 rings
Red egg: 120 rings
Get the Light Dash ability and go to Metal Harbor. Whenever the large rows of rings are ahead of you, use the Light Dash move. This is a very fast and easy way to get rings.

Get something that sells for a lot of rings. If you do not have many, get an old pot and use it for this trick. If you have the time, get a Shiny Egg Shell (recommended). You cannot sell the egg -- you can only sell the shell. Go to the Black Market with the egg and you sell it. then. Exit out of the Black Market and while still in the Kindergarten, hold B + Start + X for about two seconds to reset your game (without saving the Chao data but saving the game data). Since the Chao data did not save, the game believes the egg is still there, while the saved game data records that you sold the egg for a couple thousand rings. You will get the egg and the money back. Repeat this (sell the shell, reset game, then go back to the garden) to end up with lots of rings.

Play Sonic's first level under "Find The Lost Chao". Keep going through the level without getting the Chao until you get 999 rings, which is the maximum number. Then, get the lost Chao .and it will add 999 rings to your game. This is helpful if you want to get a beanie for your Chao later in the game.

On the first level, select the third mission on stage selection screen. Go through the level until you have 999 rings. Then, after you run down the building, do not hit the bouncers and go to the right. Play the Mystic Melody and work your way to the top. Repeat this to get as many rings as needed.

In City Escape level, you can get more than 425 rings. This will give you more rings for the Choa Gardens in just one level. You can also get more than 435 rings if you get all the rings, including the Light Dash rings after you break the iron box after the street boarding part at the very beginning of the stage.

Unlock the racing game (just route 101 or 280). If you got a "D" or "E" rank on the first mission, it would be easier for you to do mission 2 (get at least 100 rings). If you got "A", "B", or "C" rank, just do mission 1 (get at least 200 rings and also get 2 extra lives).

For quick and easy rings, just go to the City Escape level and collect 300 rings every visit.

Use the following trick to get 100 rings in any level, especially Rouge's and Knuckle's stages. Collect as many rings as you can, then go to the back ring. You will start the level over with all of your rings, and will be able to recollect them.

Stocking eggshells:
To get a vast amount of eggshells to sell, link Sonic Advance to Sonic Adventure 2 Battle. Take your Chao already in the Tiny Garden and them in the big Garden. When you pull down the shopping window, there is the normal egg for sale for 0 rings. Buy one and transfer to the big Garden. Hatch it and u will have a Chao. Say bye bye to any you do not want. Repeat to get lots of eggshells.

Stocking fruits:
To create a large stock of fruits to stay in one place, gather all the fruits somewhere such as on the cliff. Get eggshells, pumpkins, and skulls and place them around the fruits. Note: The fruits may still disappear. After awhile, your Chao will adjust to you putting all the fruits in one place and will know where to find them if they are hungry.

Fruit in the water:
To keep other Chaos from getting food, put the food in the water. The Chaos cannot swim to the fruit and eat it. If you have multiple food, you can put all of it in the water and give the last one remaining to your Chao. Then, take the other fruit one by one to the Chao(s) that you wish to feed.

Heart in Chao Fruit:
If you look closely at the flat side of a Chao Fruit, there is a heart there. It is almost the same color as the Chao Fruit, so it can be difficult to see.

Kart Racing mini-game:
Catch the President with Tails, or catch Tails with Rouge. If you do both, you will unlock versus in two-player mode. Either way will work -- it does not matter which you do first.

New Kart Racing cars:
Get all the level emblems with every character. Press Up at any character at the kart race player selection screen to find a new car.
Rouge's new car is the robot from Sonic 3D Blast.

Chao race kart:
Complete all of Tails' missions with "A" ranks.

Advanced Eggman race kart:
Complete all Eggman's missions with "A" ranks.

Eggman Robot race kart:
Complete all of Rouge's missions with "A" ranks.

Advanced Knuckles race kart:
Complete all of Shadow's missions with "A" ranks.

Advanced Shadow race kart:
Complete all of Shadow's mission with "A" ranks.

Advanced Sonic race kart:
Complete all of Sonic's missions with "A" ranks.

Run through item selection on races:
When racing a long races and you have to select the correct item, if your Chao trips, then he will not select the item and just run through it.

Have opponent finish race on foot:
Play a board race with Sonic, Amy, Shadow, or Metal Sonic Have player two stay at the start of the race. Go to where you can use attacks. Use an attack that hurts them. It will knock them off their board and they must finish by walking or running the entire race.

Speed up Time Stop:
In the action race in two player mode, there is a way to speed up the Time Stop attacks. When you see your opponent with any of the Time Stop attacks, hold the Spin Dash. This will make the Time Stop attacks pass by faster.

Super speed:
In two player mode, use a speed up then wait for the little blue light to disappear. Then, get the Super Shoes. The easiest way to do this is to play Shadow's Bridge level. After you fly up the first speed ramp, kill the robot guard then use your speed up. Then, go around the side where the Super Shoes are located.

Boost on snowboarding levels:
When you are falling to the ground to snowboard, press Left and Right a few times. If you are playing in multi-player mode, you will boost ahead of the other player.

Quick pole swinging:
When you are in a level such as City Escape and Pyramid Cave, you will have to swing pole to pole. To do this faster, when you are swinging on the first one a red line will appear above Sonic's feet. Press A. When Sonic's hands touch the second pole, immediately tap A and he will go from there without swinging.

Easy A ranks:
Choose a level and select the second mission. This mission is to get 100 rings. To do this fast and easy, pop as many balloons as possible. This is good way to get all As and a quick way to collect rings to use at the Black Market.

Super Sonic and Hyper Shadow:
Successfully complete the Last Stage? Level in story mode to unlock Super Sonic and Hyper Shadow.

Super Sonic at any time:
Go to the Final Rush level after getting the Light Shoes, Ancient Light, Flame Ring, Magic Gloves, Mystic Melody, and the Bounce Jump. Reach the ruins for the Mystic Melody. Use it and teleport, then Light Dash across the row of rings and destroy the GUN robots. Then, Light Dash again and you will see a picture of Super Sonic. Go up to it and use the Magic Gloves to become Super Sonic.

Super Shadow at any time:
To get Super Shadow any time, you need three level up items (Light Shoes, Ancient Light, and the Flame Ring). Go to the Final Chase level find the ruins to use the Mystic Melody. Then teleport and use the Light Shoes to dash across the line of rings into a field of GUN robots. Use the Ancient Light on them to destroy them. Go through the door, then break the iron crate to find a screen with Super Shadow on it.

Amy Rose: Theme:
To unlock Amy Rose's option's menu theme, win at least two emblems that have to do with the Chao races and everyone's mission emblems They do not have to be "A" ranks. Amy's theme will randomly appear in the black market for 20,000 rings.

Dr. Robotnik: Mystic Melody:
At the very beginning of the Sand Ocean level, stay on the turnstile until it rotates the entire way around. At that point you will see a glow, which is the Mystic Melody. You must fly over to a new platform to get it.

Eggman: Mystic Melody:
In Eggman's Sand Ocean level, go onto one end of the turning platform and stay there until view changes. You will see the Mystic Melody.

Knuckles or Rouge: Finding goals:
At any point if you cannot seem to find what they are supposed to look for, intentionally die. You will lose all your rings, but in big stages you will find that it is to the most benefit. Note: Make sure that you have plenty of lives.

Knuckles or Rogue: Extra lives:
Enter two player mode and choose Knuckles or Rouge. Keep digging in the stage. After you dig you might get a lot of coins or lives. Keep digging for lives -- you can use them when you try an adventure (Dark or Hero story line).

Knuckles: Mystic Melody:
Go to Wild Canyon as Knuckles. Go straight into the windy gust throwing you upward. Look to the left and you should see three small buildings containing four boxes in each one. Ignore them. Go straight past them to find the Lonely Statue. Climb above the statue's head straight up and you should see a strange painting. Dig through it to find the Mystic Melody.

Knuckles: Sunglasses:
To get the sunglasses for Knuckles, play through story mode until you get to the Meteor Herd level. This occurs immediately after fighting the "Egg Golem". Look around for a big meteor on a separate floating rock island. Get on it, then get in back of the huge meteor, as far as you can go. Punch twice and then move forward for the Mini-Spiral Upper. If this does not work, try running at full speed and slam into the door in front of you. If it opens, break the metal box located there, then hit the button. Find a spring that takes you up to the top (or climb up), then fall down the newly opened area. You should see a rainbow-colored area with the Sunglasses power-up.

Rogue: Treasure Scope:
Successfully complete the Dark story line or get the Iron Boots in the Space level. Then, return to the first level and look for the Egyptian sign that was in Egg-Quaters. You will find Mystic Melody here. Then, go to the Security Hall and find the point of usage for Mystic Melody (there may be two). Follow the bridge that appears and use the Iron Boots on the crates to break them to find the Treasure Scope.

Sonic: Extra points:
When playing as Sonic, use the special punch attack after hitting and destroying an enemy to hit another and collect more points.

Sonic: Flair Flip:
While on the ground, press B + A + Analog-stick in the direction that you are going. Sonic should jump up and do a flair after flipping. This may require some practice.

Sonic: Jump Flip:
As Sonic, stand still and press B to use the flame attack. Then, press A while holding the Analog-stick in any direction to make Sonic do a Jump Flip in that direction.

Sonic: Almost fall off his snowboard:
When you do a trick while going off a ramp, pause game play while Sonic hits the ground. If paused at the correct moment, Sonic should be falling off his snowboard. However, once you resume the game, Sonic will still be on it.

Sonic and Shadow: Mystic Melody:
The Mystic Melody for sonic and shadow is in their final stages. For Sonic, keep playing through the level until you see a rocket on a platform while grinding on a rail. Jump to it, and use it to go to a different route. Keep playing through this route until you get to the Mystic Melody. For Shadow, there is one part of the level where you can keep spiraling up on magnetic tubes. Eventually you will get to the Mystic Melody. The Mystic Melody is a tool every character can get. To use it, you must find those strange boxes that are in each level. Play the Mystic Melody to unlock a secret passage. The secret passage will usually lead you to the lost Chao you need to find to complete mission 3.

Sonic and Shadow: Flip Attack:
While somersaulting, tilt the Analog-stick in the direction you are going and jump. Sonic or Shadow will flip, and if aimed correctly, will destroy the enemy he touches while in the air. Use this move with caution.

Shadow vs. Sonic finale: Extra lives:
Get 100 Rings by using Light Dashes.

Tails: Homing Laser upgrade:
A weapon not mentioned in the manual is the upgrade for Tails' Homing Laser. After completing the stage in which Tails earns the Volcan Upgrade, go back to Prison Lane via the level selection screen. At the end of the level, before touching the goal, look for the cameras. Shoot them down and break the iron boxes in front of the gate (if there are any). The Laser upgrade will be behind two barred doors afterwards.

Tails: Mystic Melody:
Get the Vulcan Cannon upgrade (which is a mandatory item that you will eventually get). Then, go to the Egyptian level and play through it until you see a door blocked by iron boxes. Shoot the boxes, go through the door, and collect the Mystic Melody.

Tails: Control speed of tails:
Go into the Chao world then jump and hover with Tails. While hovering, rotate the Analog-stick clockwise to make his tails go extra fast. Rotate the Analog-stick counterclockwise to make his tails go extra slow.
Information in this section was contributed by Brian Young.

Fun with Omochao:
To make Omochao angry, pick him up and throw him around. If you throw him at an enemy, he will explode. You can even shoot him with Eggman or Tails while he is flying around your head.
As Knuckles or Rouge, go through a wall while you are talking to Omochoa. He will get stuck on the other side and will not be able to get back.

The third challenge Chao race is against several Omochaos.

As anyone except Tails/Eggman, throw Omochao into an enemy to knock him out. With Tails/Eggman, just shoot him. He will wake up and complain or have amnesia.

In Tails' Eternal Engine level, look for the area with a Chao box, a switch to open a door, and Omochao near a space escape door with two dynamite packs on it. Destroy the space door and Omochao will be sucked into space, magically reappear, get sucked out again, and repeat.

Go next to Omachao and press B. You can throw it at enemies and can hear him bribe you to let him go and beg for his life.

Omochao's phrases:
When you want to have some fun with Omochao, do the following and he will say the corresponding phrases. Note: Omochao never actually does what he says.

When picked up
"Hey! Stop it! Let me go!"
"Hey! Stop it!"
While in your hands
"Augh! Augh! Help me!"
"Please, Help Me!"
"Help! It's getting Worse!"
"If you don't stop it, I'm gonna tell the Principal on you!"
"If you don't put me down, i'll get mad! I'll go tell my mom on you!"
"My Energy is low. I need to be wound-up again"
"I understand. I promise i'll eat all my Carrots!"
"Hey, I'm on Your side, y'know! I can give you hints to help you!"
"*sigh* Whatever..."
"Now I', getting mad!"
"Hey! Why don't you go get yourself a Teddy Bear?"
When put down
"Stop It. What are you doing? You're making me mad!"
"*sigh* i was so scared. What gives?
"Thank you for holding me. But... you were kinda rough"
"Thanks for saving me! I was scared!"
When thrown
"Awaaah!"
"Stop it!"
"Bye Bye!"
"Help Me!"
When shot or thrown at enemy
"Huh? What happened? Who am I? Where am I?"
"Owwie! That Hurt! I'm mad at you. I'm not going to help you anymore! Hmph!"
"Ouch! Why are you being such a bully? I didn't do anything wrong!"
Hint: Omochao theme:
If you get over 140 emblems, you can buy Omochao's menu screen theme on the Black Market for 10,000 rings.

To get Omochao's options menu theme, win at least two emblems that have to do with the Chao races and everyone's mission emblems. They do not have to be "A" ranks.). Omachao's menu screen will randomly appear in the Black market for 10,000 rings.

Aquatic Mine: Dragon animal:
Play the level as Knuckles. Go to level three, and lower the water level with the switch. Next, drop down to level two. Look around until you see the caution sign. Jump over it and drop down the pit behind it. Try not to hit the spring in the pit. Then, go through the short tunnel until you fall in some water. Dive down into it and keep descending. Work your way quickly through the water and underwater tunnels so you do not drown. Near the end of the water there will be a long ascent to the top. Go up as quickly as possible. You will also get Air Necklace the on the way, which allows you breathe underwater. Climb on the walls around you until the Dragon animal is found.

Play the level as Knuckles with Sunglasses, Hammer Gloves, Shovel Claws, and Air Necklace. Work your way around the mine and find all three Chao containers. In the last one is the Dragon. One Chao container is in the highest floor behind a pile of wood. The second is in a tunnel with spiked car. The third is in a room with many ghosts, fire breathing skulls, and falling block (in the rafters). Another Dragon is in the room where the Air Necklace is located, hidden in the upper corner.

Aquatic Mine: Seal animal:
As Knuckles, at the beginning of the level, fly over the water to the left then swim all the way down to find a seal.

Aquatic Mines: Air Necklace:
Go to the Aquatic Mines level as Knuckles. Find the switch that changes the water level to its third setting. (o do this, make sure it is on the first setting and climb the pole in the center of the room. Then, jump to the pulley taking you above. Go to level 2 of the stage and find the a caution sign. Jump in the pit and keep following the path to the item. The Air Necklace allows you to breathe under water for an infinite amount of time. This is especially helpful in the very last level, where you spend virtually the entire time underwater.

Cannon's Core: Get through lasers:
As Knuckles, you can get through the lasers that block off the rest of Cannon's Core. Instead of going under the water and hitting the time switch, just glide into the lasers then press B. You should go through the lasers. You can also go through the waterfall with Rouge if you rapidly press A and B (not simultaneously).

City Escape: Disappearing tires:
At the end of the level, go over by the recycle bin and touch the stack of tires by just running into it. The tires will sink into the ground.

City Escape: Easy rings and lives:
After getting the Mystic Melody, go to the City Escape level. Play the third mission, but do not get the Chao until you have 999 rings and 99 lives. This is useful when you need rings to buy very expensive items. If you just need a certain amount of coins, keep playing this stage until you get that amount.

City Escape: Kill Omochoa:
Go to the Omochoa by the pipe. Pick it up, then throw it off the cliff just next to it . It will come back in a short time or not at all.

City Escape: Magic Gloves:
Once you get the Fire Somersault Bracelet, return to the first level of Sonic's adventure (City Escape). Go towards the end of the level and look for a spot on the ground composed of four steel crates. Perform the bounce attack on top of them and you will fall into a secret room. Once there, you can bounce and destroy more crates to find the Magic Gloves. They will allow you to turn an enemy into a miniature throwable version. However, you have to get very close, making it not all that useful.

First, get the Bounce Bracelet, then play the City Escape level. Shortly after you run down the building you will notice four steel containers in the ground. Break them with the bounce attack, defeat the three enemies that are down there, then jump over the fence and grab the Magic Glove upgrade. Press X when close to an enemy and magic hands will appear in the action window. You will be able to throw enemies at other enemies.

City Escape: Run on foot:
At the start of the City Escape level, instead of landing on the ground with the board, scrape the roads on the board. When on foot run full speed at a wall and get knocked down. Pause game play if you fall after hitting the wall. Choose to restart the level to run on foot and not on the board.

City Escape: Stop on the run down building:
Get to the place where you are running down the big building. You must be running on the building, not falling. While you are running down, hold B and you will be in a spinning ball stopped on the building. Note: You can turn around on the building and go upwards.

City Escape: Tires:
At the start of the level you will be riding on a snowboard. Then, you will hit a tram before you lose your snowboard. Look closely to see all of the wheels come off. You can also throw them at an enemy.

City Escape: Unicorn animal for Chao:
Get all the Chao containers. The third container will have the unicorn inside.

City Escape: Finding the lost Chao:
You will need the Mystic Melody for Sonic. After you run down the side of the building, there will be bounce springs. Do not go on them. Near the tree is a Mystic Melody platform. Use Mystic Melody and bounce on some springs. Kill some robots to get to the top. If you see an orange pole, go on it and launch yourself up. Go in the room to find the lost Chao.
Information in this section was contributed by Rudymidget.

Cosmic Wall: Extra life:
As Dr. Robotnik. While trying to get up one of the giant holes by jumping from platform to platform, you will see two platforms extremely close together. Shoot all the boxes there to reveal a 1-up item which increases your life bar, so you can sustain more attacks before dying.

Cosmic Wall: Unicorn animal:
After you reach the second point marker, hover up to the next platform. Look to your right and you will see another platform with a pyramid on it. Hover over to it. Break the pyramid and play the Mystic Melody at the Ancient Shrine. A spring will appear. Bounce from the spring. Hover up two times more. There will be two springs on the second platform. Bounce on one of them and you will reach a platform with another pyramid. Hover to the left around the building and reach one more platform. Look at the edge and you will see the Unicorn.

Crazy Gadget: End of level:
As Sonic, reach the last sequence when you hit the switch before you get the goal to launch the missile. Use the first switch then instead of using the second switch. Use the bounce attack to go higher to the red platform and move to your left. Hit the switch to go down. Step off the purple platform to find the switch. Use the bounce attack to get high enough to reach the gravity switch. Once you do, just jump to hit the switch. The next part is tricky. Use the homing attack to hit the spring near the goal and do not press anything. You should end up back where you started use the first switch to go up. Repeat the procedure, except use the switch that is straight ahead. When you get down, fire the missile to get the goal.

After you go through the door, you will see a gravity switch like all the others in the level. Flip it. You will then be upside down on a purple platform. Follow the path and kill the enemy using the Homing Attack. Keep going forward and you will see a switch that points left. Do not press it -- it is a trap. Instead, go to the rail and you should see a red platform. Jump off and you will land on it. Next, you will see one of those weird blue robots, except this one shoots in every direction. Use the Homing Attack and it will die. Do not go backwards and flip the switch. If you did go down, just jump on the boxes behind you to find a springboard. Jump onto this to go back to where you came into this part of the level. Next go left and flip the switch. You will be on top of the purple platform. Go backwards then right and you will reach the edge of the purple platform. You should see a blue and yellow platform. Jump to the yellow platform. Kill the blue robot and go to the right to get a green shield. Then, go back to the left and flip the switch. Go onto the springboard and hold Down. Follow the yellow path until you get to the red rail. There should be a springboard located here. Go onto it and you will grind the rail to the green platform. Follow the green path while avoiding the electric robots. Go onto the springboard and you will go to the purple platform. Go to the end of the path and you will see some rings. Use Light Dash and you will go to the blue platform. Get the rings and flip the switch. It will lead you to the purple platform. Follow the path and you will see the missile switch, and a gravity switch. Run into the missile switch and flip the gravity switch. It will bring you back to the red platform. Now you can flip the down switch and you will see a missile. Step on the button and the missile will get rid of the green stuff and the goal ring will be there.

Egg Quarters: A rank:
To get an A rank for Rouge in Egg Quarters, get the three keys in 4:30. Usually you have to get it in 1:30.

Final Rush: Extra lives:
As Sonic, after the first grinding rail, land on the first platform. Take the lower of the two rails. At the end of the rail, jump to the platform and use the only rail, on the ground. At the end of that rail, there is a platform with speed panels. At the end of the platform there is a bomb robot over another platform. Destroy it and use the rail off of the platform it was over. At the end of that rail is a check point with a small gap afterward. Jump the gap and go all the way down the big drop. At the bottom is a rail on the left side. It will take you to a platform with a ring box and a life box. Get the life and then choose "Exit" from the "Start" menu. Re-enter the level and you should have the same number of lives you had when you exited the level. Repeat this as many times as needed.

If you stay in a place too long or if Shadow or Sonic gets too far ahead, they will use their Chaos Control. To avoid this, you need to jump and swerve quite a bit. You will reach a further distance and will not lose any rings.

Green Forest: Hidden rings and life:
On the part where you go down on a vine-like a bungee cord and bounce back up, hold A to go faster and bust through. You should get an extra life and some rings. Make sure to hold A until you come back up. If done correctly, you will get 1000 points.

Green Forest: Half-Fish/Nematoad animal:
When you get to the part where you can smash boxes to go to a secret bottom section, run around the boxes shaped like an "L". Look on the inside of the shape to find the green Half-fish/Nematoad.

Hidden Base: Half Fish animal:
When playing as Tails, there is a hidden green sea monster in the small maze. It makes your Chao's color turn green.

After you land off the second vine, there will be three boxes in an "L" shape. Stand beside them and change the camera angle. You will find a Half Fish animal.

Hidden Base: Interesting statue:
In the Hidden Base level as Tails, go to the pulley where, at the top, there are five to six Kiki's throwing bombs at you. In that area is a headless statue of a nude woman, holding her cleavage.

Homing Laser upgrade:
To get the Homing Laser upgrade for the Eggwalker, on the first stage of the Dark story line, find a hall blocked by iron containers. Shoot them with your Vulcan cannon (needs to be upgraded first). You will find the homing laser upgrade at the end of the hall.

Iron Gate: Laser Blast:
First, find the Cannon in the Weapons Bed level, then play the Iron Gate level again. Go to the location where you find the most coins and two gas pipes. Blast those gas pipes. You will now see a way leading to a hall. The Laser Blast is inside, glowing green light. Take it. It makes it easier to lock-on to more opponents.

Iron Gate: Special Dragon Animal for your Chao:
To get A Special Dragon for the Dark story line, get all three Chao boxes in Iron Gate as Dr. Eggman. Be careful -- one of the boxes is near the goal.

Mad Space: Phantasy Star Online items:
In the Mad Space level as Rouge, you can find items from Phantasy Star Online lying around -- the boxes rather not items themselves. For example, you can find green and blue boxes from the game.

Metal Harbor: Shortcut:
Near the beginning as Sonic, after doing the loop-de-loop there is a robot you can home-attack, which will take you to a faster route. After completing this much faster route, simply finish the rest of the level as fast as you can without taking detours. Also try to go straight all the way on the street board at the end-- do not zig-zag.

Mission Street: Phoenix animal for Chao:
Play as Tails and go about halfway through the level. You will see a barred box with a bird inside. Use the Bazooka Blaster to break through the iron boxes behind the barred box and hit the missile switch. It will fire at the box and break it. Walk over and get the Phoenix.
Information in this section was contributed by Scott Hendrix.

Pumpkin Hill: Early lives:
When starting Pumpkin Hill as Knuckles, go to the left rocket that takes you to Church Mountain. Then, take the rocket that leads to Pumpkin Mountain, which is somewhere in the graveyard area. While falling down from that rocket, quickly glide forward to the flying "island" in front of you. If done correctly, you should grip to the floating chunk of land and be able to go forward to get the extra life. This can be useful for people who are collecting Skel-dogs, because you can get it in the graveyard place before you take the rocket. There is also an extra life buried where the digging claw things used to be -- so this can double as an unlimited lives trick. Note: Skel-dogs are useful for people who are raising running Chao because they remove the boar's ugly features, and provide a running improvement of up to 16, without subtracting from other stats.

Pumpkin Hill: Extra lives:
As Knuckles, go to the place where you got the digging tool. In the area with the circle where the digging tool was located, jump up and use the Dig attack. You will get an extra life.

Pumpkin Hill: Easy "A" rank:
As Knuckles, play "Find the Lost Chao". To get an easy "A" rank, turn around at the start. Fly to the next platform and there will be a rocket there, leading to Pumpkin Mountain. There is a place to play the Mystic Melody. Play it and go through the floating platforms.

Pumpkin Hill: Extra Skeleton Dogs:
As Knuckles, go to Pumpkin Hill and get the extra life that is buried where the Shovel Claw was located. Then, go to Church Mountain and look around one of the graves closest to the wall. You should find a Skeleton Dog there. Restart the Level and do the same thing over again until you have as many as needed. The last time you do that, find a Chao Key and finish the level. It is easier to do this if you are on the 100 Ring mission or the Find The Chao mission.

Pumpkin Hill: Ghosts:
As Knuckles, from Pumpkin Hill to the rest of the game you can find ghosts in certain places. Note: They just pop out and knock you down.

Pumpkin Hill: Safe from fall:
When you fall for a while, glide then do the Spinning Dig move and hold it down. You will bounce back up and be able to glide to safety. If you do not make it, repeat until you do.

Pyramid Cave: Skeleton Dog/Mutant Cow animal:
After going a bit in the level, you should see a cage with the Skeleton Dog/Mutant Cow in it. There should be a wooden box next to it. Destroy that, and then under the cage there should be a metal box. Destroy that to free the animal. Note: This requires the Fire Bracelet. Also, if you want this animal, make sure you do not get too many more animals or Drives. Too many will knock the special animal off your inventory.

Radical Highway: Fire Ring:
As Shadow, after the second highway you spring to, go backwards instead of forwards. You will see a rollie object that you need to somersault through to a new route. The new route leads to the Fire Ring that allows you to break steel crates. Note: You need the Light Shoes or you will not be able to get it.

Radical Highway: Got Ring? Blimp:
There is a blimp with the message "Got Ring?" in the level.

Radical Highway: Stop at the top:
As Shadow, do the spin move by holding B and go over the first loop on the left side. For some reason you will stop in the middle and find yourself standing atop the loop. Any movement will cause you to fall. This is an interesting way to get a look around.

Route 101: Hole in Presidential limo:
At the very end of the level, where you find the President, look at the windshield of his limo. There is an enormous hole in it.

Route 101: Save time with Tails:
Use the following trick to save over five seconds on Route 101. If you have a Speed Boost at the end, do not use it when you get around the turn to the straightaway to get to the President. Instead, use it once you see the limousine.

Security Hall: Alternate shield color:
Play as Rouge in the Security Hall under the hard difficulty setting. The shield robots will be holding black shields instead of red ones.

Security Hall: Cut through lasers without losing rings:
As Rogue, get a running start and glide as fast as you can. If you are quick enough, when you touch a laser you will hear a spark but will not get hurt. You can only do this on lasers that are high. This is best done in the higher room with the switches.

Security Hall: Fast completion:
In this stage you play as Rouge the Bat and are given 5 minutes to complete it. This can prove to be quite difficult. If you have enough lives you can do this trick. If you cannot seem to find the Emeralds, you should die. You will keep the existing Emeralds that you have collected. You will begin at the start of the level and the Emeralds will move to different places. This is the fastest method for completing the level if you are having trouble.

Sky Rail: Ancient Light:
As Shadow, skip the rocket and use the spring. Hit the bouncy propeller object until you get to the limit. You will see an enemy robot that you need to kill. Following him is a string of robots that you attack until you get to the Ancient Light for Shadow. It does the same thing as the Ancient Light for Sonic.

Sky Rail: Find the lost Chao:
The Mystic Melody and Light Speed Dash are required. At the second checkpoint there will be rail. Do not go on it. Instead, turn to the left and you should see the Mystic Block. Play the Mystic Melody and rings will appear. Do the Light Speed Dash and there will be a lot of bouncy things. Bounce up a few and at the top you will see the lost Chao. Go up a few more bouncy things to reach it.

Sky Rail: Shortcut:
There are places in the level where you can jump as Shadow from the rail you are on to a rail you are going past that you normally would not get to until later in the level. This method saves time, and it is fairly easy. Be careful -- do not jump to a rail that will take you back, adding time. Additionally, on the last rail, take the rail on the right versus the left. The one on the right slopes straight down to the goal. Also, crouch at the very beginning to go much faster.

Tails or Eggman: Extra health:
To gain a little health for Eggman or Tails, hit an enemy. When you see a Chaos Driver, get it. Your power bar will rise slightly higher.

White Jungle: Ancient Light:
To get the Ancient Light from the original Sonic Adventure, go to the White Jungle level as Sonic and keep playing until you reach the part where you are in a tree with many enemy robots. Jump up to the area with the box of rings. From there, walk to the edge of the platform until you see an enemy robot. Home attack it and keep going, attacking item boxes until you get to an extra life at the end of the line. There is also a 1-Up item which is the Ancient Light.

White Jungle: Easy points:
When playing as Shadow there are two places where you get points for easy things. At the very start of the level, after swinging on your first vine, somersault under a fence for 500 free points. Then, when you are in a grassy area much like the area where Sonic gets his Ancient Light, instead of going the short way which leads to invincibility, somersault under a gate behind two robots. Dodge the sparking robot and when you reach two robots, one flying around one just standing, hit the flying one. Stay in the air as long as you can and bash the second one to get the usual 100 points, but you will also get 400 bonus points.

White Jungle: Fourth mission Emblem:
There are no shortcuts in this level. To get the Emblem as Shadow, keep running and do not get hurt.

White Jungle: Finding the lost Chao:
You will need the Mystic Melody. After swinging on the third vine, go on the "pulley" after the robots. You will see a spiked car and slam thing. Go past them and go on another "pulley". When up there, do not go on the other "pulley". Go backwards down a path and use the Mystic Melody on the Mystic Melody stand. Then, go on all the platforms, "pulleys", and robots to get to the lost Chao.

Wild Canyon: Coins:
The best way to get coins to dig and collect them at Wild Canyon. You can collect about 400 coins most of the time. To keep the coins you must complete the level

Wild Canyon: Dragon animal:
Play as Knuckles in the Wild Canyon level. Get all three Chao Boxes. The first Chao Box will be the Chao key. When you get the second Chao Box you can get 2, 3 or 4 animals. With the third Chao Box, you can get the Dragon.

For an easier way to get a Dragon, start the Wild Canyon level and go to the place where you get the power-up on the wall you came out of. Look to where it and the left wall intersects. Climb up to find a Dragon. Go over there and play the Mystic Melody. Go forward and get the extra life. Restart and do it again.

Go by the lonely statue. Go all the way to the top and climb up. There will be a painting located there. Dig through the painting and jump to one of the corners of the room you are in. You will find a dragon flying in there.

Use the following trick to get a lot of dragons in about ten minutes. At the start of the Wild Canyon level, climb the tall pillar to your right. When you reach the top, get the extra life and glide to the pillar on the other side of the room. Then, glide onto the pillar closest to it and get the Chao box. Enter the "wind tunnel" and when you get to the top, go to your left. Go to one of the first cubes blocked by boxes. Punch the boxes for another extra life, then go to the end of the path. Once there, hit the Chao box, but avoid the animals. Once you get that, go to the path across from the one you that are in. Go all the way down and either kill or ignore the rhinos. Then, drop down into the statue area. Get the Chao box and the dragon, then exit and repeat this as many times as needed.

Wild Canyon: Secret room:
Go all the way up to the top of the stage, then go to the four crates that are stacked two and two. Break the crates to reveal a Melody Stand. Go on the stand and play Knuckles' Melody. Dig through the wall to find another Melody Stand. Go on it and play again to get a warp zone. There will be a Chao in the secret room (Mystic Melody required).

Defeating Big Foot:
In the Hero storyline, you can defeat Big Foot faster by jumping on the wooden boxes. From here, you can attack him without having to wait until he lands. After he shoots out all the boxes, defeat him the standard way.

As Sonic, if you have the bounce attack, just bounce around Big Foot.

Make sure you have the Bounce Bracelet with Sonic, Instead of waiting for it to come down and shoot, just press A then keep pressing B so that you get higher. When you do, hit the glass cockpit "entrance" located on top of its head. If it flashes red, you made a successful hit. If you are skillful, you may be able to kill it before it lands the first time.
Information in this section was contributed by Scott Thomas.

Defeating Biolizard:
When the Biolizard starts to sprout bubbles, you cannot grind up his rail anymore. Instead, use Shadow's Homing Attack to continuously attack the bubbles that are still on him, slowly climbing up until you are close enough to hit the shiny red light.

Use your rings wisely. When running from its mouth, stay near the middle of the platform. When running from the its mouth and you reach a dark spot, jump. Do not take any chances since one river will suck you to oblivion. When it bends down and smoke appears from its mouth, grind up the tube and jump on the life support system. When he shoots the orbs, let them hit you. He will wait a little while so you can collect lost rings. Try not to get too far away from the mouth because he will do a tail whip. When he summons the tiny bubbles, do the Homing Attack up to the top. Guide your attack so that it goes to the top of the lizard. This will inflict damage. When he is at a red life status, he and a small barrage of his balls will start to float with you. Avoid the balls and get to the life support. Press B to complete the battle.

To defeat the lizard in space (after the Shadow Attack), you will need do a some tag teaming. Sonic is gold sonic and Shadow is white shadow in this level. Pressing A makes you attack and rise and B makes you descend. In this stage you need to hit a few swells on its body. Note that you have a ring life support. When this runs out, you are dead. Hit his swells a few times and dodge the lasers and the balls.

Defeating Eggman:
In the Hero storyline, during both battles with Eggman forget about the lock-on missile -- it is too slow. Instead, rapidly attack him with your Vulcan cannon.

Defeating Egg Golem:
Beside climbing the stairs on Golem's back, you can hit him another way. You can only do this when he has two or less hits remaining. When he uses his head butt of death, stay to the side of his fists so the head misses. Then, get directly under the head. He takes a few seconds to pick it up again -- use a bounce attack to hit the "battery".

When fighting Egg Golem, fall down to the sand pit area and land on the platforms. Then, hang on to the rope that pulls you up. When you are up do not get off the rope. Remain there and shoot Egg Golem. When he does his head butt, quickly jump back down on the platform then repeat until he is defeated.

Defeating the Flying Dog:
As Rouge, climb to the top of the fence and wait until there is an opening for an attack. None of the Flying Dog attacks will work if you are on the fence.

Defeating King Boom Boo:
In the Hero storyline, only run fast enough so you can see his face. When he starts breathing blue fire, you will have more than enough time to punch the ghost holding the hour glass while he is preoccupied making is wall.

King Boom Boo as one attack called the Chomp Attack. Be careful, because he also speeds up when he does it. If you slow down, quickly speed back up or he will speed up and attack.

Defeating Shadow:
In the Hero storyline, during both Shadow battles you can use the same strategies. Shadow cannot defend against the bounce attack.

The first time that you fight Shadow, use the bounce attack with Sonic. Try to land right on top of Shadow. He will not be able to hurt you. Note: Do not get too close to the edge because you have a good chance of falling off.

Instead of trying to catch him off-guard, keep somersaulting at him. This makes the battle easy.

Defeating Sonic:
In the Dark storyline, instead of trying to catch him off-guard, keep somersaulting at him. This makes the battle easy.

Defeating Sonic or Shadow, Round 2:
Run up to him and do a homing attack, then run up the field. When you see a flash of green light, run slightly more then charge up with B and release. When you hit him two to three times, just somersault into him.

Defeating Bosses:
To defeat Big Foot, Hot Shot, and A Flying Dog, do Rouge's Flout attack and press A. Hit Flying Dog in the cockpit when it bends down to launch again. Use Shadow's or Sonic's Homing Attack in the same way -- hit them when their cockpit is down.

Less frozen time:
If you get hit by a Time Stop, Amy Flash, etc., rapidly press A to cut the time you are frozen in half.
Information in this section was contributed by Hi from the Snows.

Avoid distance attacks:
To avoid getting hit by a distant attack such as Thunder Arrow in treasure hunt mode, dig immediately after the character cries out the attack name or battle cry (for example, when Knuckles yells "Take this!").

E1000 appearance:
In Rouge's Inside the Pyramid level, one of the robots you blow up is E1000.

Inside springboard:
Play the City Escape level in the Hero story line. Shortly after you run or fall down the building, play the Mystic Melody on top of the Mystic Melody Stand. A springboard will appear and you will be inside of it, with only your head showing.

Persistent missiles:
In the shooting battle, use the Rumble Launcher attack (fires many small homing missiles). Immediately press Start after they are fired, then select "Restart". After your character is done with his/her opening speech, the missiles will still be there and they will home in on the opponent.

Misspelling:
At the end of the first level in the Hero storyline, one of the benches near the goal ring has something on it that reads "EMERALD NOTWORK", instead of "EMERALD NETWORK".

Look at the signs with the Chao on it. They will read "Drive Safety" instead of "Drive Safely".

Spinning Chao:
Pick up a Chao and walk outside the garden with him. He should oriented in the opposite way that you picked him up. Go into another Chao garden or the kindergarten and then he will now be in the same direction as when you picked him up. However, walk back into the lobby again and he will be facing the opposite direction, just like when you picked him up.

Quick sand:
Go into the Dark Chao Garden and walk up to the Chao Transporter. Jump over the Game Boy Advance so you land directly behind it in the center. You will hover in the air for awhile but then automatically start to sink down very slowly. It looks as if you are walking down steps.

Bottomless pit:
This only happens if you have the Hero Chao Garden. Go into the Chao lobby, then walk over to the stairs. Try to walk under them. There seems to be an invisible wall at that location. Walk to the left edge of the invisible wall and then, while still hugging the invisible wall, walk to the normal wall. There should be kind of a corner at the invisible wall and the real wall. As Sonic or Shadow, Homing Attack that corner for awhile. You should go through and keep falling until you exit.

Sonic walks in place:
Go to a Chao Garden and move next to the Game Boy Advance Chao Transporter. Move the C-stick Left or Right slightly. If done correctly, Sonic will walk in place.

Crazy Shadow:
Go to the Chao Garden with any character, pick up a fruit, feed it to your Chao a little bit, take the fruit back, and look at your shadow. The fruit will be hovering between your hands on your shadow.

Floating Shadow:
Go to the Dark Garden and walk towards the big tree to the back and right of it. Walk to the right side of the tree. You should see a fence up against the wall. Jump just to the right of the right edge of the fence. If done correctly, you will be floating slightly above the fence.

Floating Sonic:
Go into Chao World with Sonic. Once there, go to the very left side of that "cliff" which looks like part of a path. Continuously do the Homing Attack (press A while airborne) as quickly as possible. At some point, the screen will start shaking strangely, which indicates you got off the edge. You can fly/float around, and even go in back of the door that was used to enter and end up in the lobby.

Stuck character:
On the downhill race, when you are going at high speeds hit one of the gates on the sides. You will get stuck in a glitch.

Floating character:
Go into Chao World with any character. Walk near the front of a Chao transporter, but not on it. You should be floating.

No clipping shadows:
In the Hero Chao Garden, put a Chao under the bridge. The Chao will make a shadow on the bridge, even though it is below it. Also, set a Chao or item on top of the bridge, then go under the bridge. There will be a shadow of that object under the bridge.

Invisible animal:
In the Dark Garden, pick up a small animal and throw it behind the Chao transporter. If aimed correctly, you should hear the sound of your Chao jumping in the water. Look there to see a shadow of the small animal moving towards the water, but you cannot see the animal. Once it gets to the water it will reappear, so you will not lose it.

GUN Robot in wrong place:
In Prison Lane at the fourth metal lift, the GUN Robot that stands near it appears inside the lift when it goes up.

Robochao loop:
As Tails in the Eternal Engine level, you will reach a certain area in which there is a door to the right and a door ahead. The door ahead is the one that contains the crates and a switch behind it along with a door and a Robochao. Destroy the boxes to get them out of the way, then shoot the explosives on the door. It will open and suck the Robochao outside. It will keep reappearing only to be sucked away again and again.

 

Super Smash Bros. Melee

A Third Eye
Zoom into the back of Daisy's head so that you can see under her hair. Notice anything strange? She has a third eye back there!

Make Samus' Beam Longer
This cheat is pretty difficult, so you may have to try a couple of times before it works.
Of course you have to be Samus for this. While on the ground, press Z to shoot your grappling beam. Now, keep pressing Z while rotating the D-pad counter clockwise pretty fast. If you did it correctly, your beam should be pretty long. If there are 2 or three people in a row, and you don't want to grab the first one, you can use this, and once the grappling beam gets to the person you want to grab, press Z.

Summon the Star Fox Team
When using Fox in Corneria or Venom, repeatedly press left and right on the D-pad, and Fox will summon the Star Fox team! It isn't very useful, but it's still impressive.

Too Late for Me
Closely inspect the Barrel Cannon Trophy. You will find a message there, "2L84ME,". Meaning of course "Too Late for Me."
Too Late for Me
Closely inspect the Barrel Cannon Trophy. You will find a message there, "2L84ME,". Meaning of course "Too Late for

SSX Tricky

Mix Master Mike:
Hold L + R and press X(2), Right, X(2), Down, X(2), Left, X(2), Up at the title screen. Release L + R and a sound will confirm correct code entry. Choose any boarder at the character selection screen and he or she will be replaced by Mix Master Mike on the course, with the ubers of the character that was originally selected. He has decks on his back and a vinyl board. Repeat the code to disable its effect.

Cheat menu:
Unlock all characters. Then successfully complete the world circuit using the following characters in order: JP, Mac, Psymon, Zoe, Eddie, Mike, Brodi, Kaori, Luther, and Marisol. Go to the main menu, select "Single Event", and go to "Cheats". In this menu, you can turn on two different secret characters with full stats, extra boards and outfits for all of the characters, and extra trick chapters for each character. There is also an infinite tricky meter option.

Pipedream course:
Win a medal on all Showoff courses.

Untracked course:
Win a medal on all Race courses.

Uberboards:
Unlock all of the tricks for a character to get their uberboard, which is their best board.

Fugi board:
Get a gold medal on every course with all boarders with their uberboard to unlock a Fugi board. It is the ultimate board and allows you to do a "???" every time.

Alternate costumes:
To earn more costumes, complete all chapters in your trick book.

To unlock the final chrome costume, complete world circuit mode with a "Master" rank.

Play as Brodi:
Win a gold medal in world circuit mode.

Play as Zoe:
Win two gold medals in world circuit mode.

Play as JP:
Win three gold medals in world circuit mode.

Play as Kaori:
Win four gold medals in world circuit mode.

Play as Marisol:
Win five gold medals in world circuit mode.

Play as Psymon:
Win six gold medals in world circuit mode.

Play as Seeiah:
Win seven gold medals in world circuit mode.

Play as Luther:
Win eight gold medals in world circuit mode

 

Wave Race Blue Storm

Wave Race Codes
Ethnic Lagoon Time Attack (Japanese Version)
At the Options Menu, press X + Z + Start to enter passwords. Now enter J784WMHF.

La Razza Canal Time Attack Track
At the Options Menu, press X + Z + Start to enter passwords. Now enter MJV8LKL6.

Dolphin Park Stunt Track
At the Options Menu, press X + Z + Start to enter passwords. Now enter 463YWNX3.

Ride a Dolphin
At the Options Menu, press X + Z + Start to enter passwords. Now enter DLPHNMOD. 

Wave Race Blue Storm

Wave Race Codes
Ethnic Lagoon Time Attack (Japanese Version)
At the Options Menu, press X + Z + Start to enter passwords. Now enter J784WMHF.

La Razza Canal Time Attack Track
At the Options Menu, press X + Z + Start to enter passwords. Now enter MJV8LKL6.

Dolphin Park Stunt Track
At the Options Menu, press X + Z + Start to enter passwords. Now enter 463YWNX3.

Ride a Dolphin
At the Options Menu, press X + Z + Start to enter passwords. Now enter DLPHNMOD. 

Burnout

Ending bonuses:
Successfully complete the game to unlock the Free Run mode (no vehicles on the road), Free Run Twin mode (two player Free Run), and Credits options.

Face Off option:
Successfully complete championship mode once to unlock Face Off 1 against the Roadster.

Roadster:
Defeat the Roadster in Face Off 1 to unlock it and Face Off 2 against another car.

Towtruck:
Play in championship mode until you unlock Face Off 2 in the special options screen. Defeat the Towtruck once to unlock it.

Saloon GT:
Defeat the Saloon GT in Face Off 3.

Bus:
Defeat the bus in Face Off 4.

Hint: Increase boost:
Drive on the wrong side of the road to keep increasing your boost. This can also be done by driving in the center of a double lane.

Drive in the wrong side of the road and use the turbo when you get it. After it is gone, your turbo will either be full or half full.

Hint: Full bonus:
Drive a perfect lap (a lap without any accidents) and your bonus will be automatically filled.

Hint: Quick start:
Accelerate immediately before the "1" fades during the pre-race countdown to start with a slight boost in speed.

Hint: Better turns:
When turning sharp corners, lightly tap the gas to turn sharper and slide less.

Hint: Rush Hour: Boost:
On Rush Hour, you can drive on the wrong side of the road to keep your boost up. If you are good enough, you can use a non-stop turbo throughout the entire course.

Crazy Taxi

Get Rickshaw Taxi
This works in Arcade and Normal modes: Select which character you want then, tap L+R 3 times rapidly, then press A. You should hear a bell ring if done properly, and you will start off the level with a rickshaw bike.

Play in 'Another Day' Mode
To play in 'another day' mode press and hold R while choosing your character. You will see the message ''Another Day'' if you did it properly.

Play in Expert Mode
To play in expert mode (no arrow indicators, no destination indicators) hold in L, R, and Start before the Character Selection screen appears. If done properly the word ''Expert'' will appear on the screen.
Alternately, if you want to play with just no arrow indicators, hold in R, and Start before the Character Selection screen appears. For no destination indicators only, hold in L, and Start.

Turn off the Arrow
To remove that arrow that points you to your next destination, hold R and press START before you see the charecter select screen. If you have done this correctly, ''No Arrows'' will appear on the screen.

Unlock the Pedal Bike
You can do any of these variations for the trick to work. #1, however, is the only way to permanently unlock the bike.

Way #1) The main way to do this is to successfully complete all sixteen Crazy Box levels. This unlocks the secret bike, which can be used in arcade, original, and crazy box mode
.
Way #2) While at the character selection screen, hold L + R. First release L, then release R. Again, hold L + R, then release both at the same time. Next, press A. If done correctly, you will now be riding a bicycle.

Way #3) Highlight a driver at the ''choose your character'' screen and press L + R, L + R, L + R, then hold L + R + Up and choose your driver. NOTE: Make sure you're holding straight up. Diagonal does not work.

Way #4) If you want to unlock the push bike in ''Another Day'' mode, first choose original mode. Then press R + L, R + L, R + L, R, R + A at the character selection area.

 

Crazy Taxi

Get Rickshaw Taxi
This works in Arcade and Normal modes: Select which character you want then, tap L+R 3 times rapidly, then press A. You should hear a bell ring if done properly, and you will start off the level with a rickshaw bike.

Play in 'Another Day' Mode
To play in 'another day' mode press and hold R while choosing your character. You will see the message ''Another Day'' if you did it properly.

Play in Expert Mode
To play in expert mode (no arrow indicators, no destination indicators) hold in L, R, and Start before the Character Selection screen appears. If done properly the word ''Expert'' will appear on the screen.
Alternately, if you want to play with just no arrow indicators, hold in R, and Start before the Character Selection screen appears. For no destination indicators only, hold in L, and Start.

Turn off the Arrow
To remove that arrow that points you to your next destination, hold R and press START before you see the charecter select screen. If you have done this correctly, ''No Arrows'' will appear on the screen.

Unlock the Pedal Bike
You can do any of these variations for the trick to work. #1, however, is the only way to permanently unlock the bike.

Way #1) The main way to do this is to successfully complete all sixteen Crazy Box levels. This unlocks the secret bike, which can be used in arcade, original, and crazy box mode
.
Way #2) While at the character selection screen, hold L + R. First release L, then release R. Again, hold L + R, then release both at the same time. Next, press A. If done correctly, you will now be riding a bicycle.

Way #3) Highlight a driver at the ''choose your character'' screen and press L + R, L + R, L + R, then hold L + R + Up and choose your driver. NOTE: Make sure you're holding straight up. Diagonal does not work.

Way #4) If you want to unlock the push bike in ''Another Day'' mode, first choose original mode. Then press R + L, R + L, R + L, R, R + A at the character selection area.

 

NBA Courtside 2002

Controller Stress Test:
Enter the skills mode screen where "Three Point Contest" and "Practice" appear as options. Hold X + Y and press Analog-stick Up + C-stick Down. The "Controller Stress Test" option will appear.

Secret teams:
Enable the "Controller Stress Test" code, enter the controller stress test screen and press Left, Right, Left, Right, X(2), Right. A sound will confirm correct code entry. Choose arcade or quick play mode and three new teams should be highlighted in yellow.

Small players:
Enable the "Controller Stress Test" code, enter the controller stress test screen and press Left, Right, Left, Right, X, Y, Right. A sound will confirm correct code entry.

Big heads:
Enable the "Controller Stress Test" code, enter the controller stress test screen and press Left, Right, Left, Right, X, Y, Left. A sound will confirm correct code entry.

Little heads:
Enable the "Controller Stress Test" code, enter the controller stress test screen and press Left, Right, Left, Right, X, Y, Up. A sound will confirm correct code entry.

Big hands:
Enable the "Controller Stress Test" code, enter the controller stress test screen and press Left, Right, Left, Right, X, Y, Down. A sound will confirm correct code entry.

Invisible players:
Enable the "Controller Stress Test" code, enter the controller stress test screen and press Left, Right, Left, Right, Y, X, Right. A sound will confirm correct code entry.

Strange free throws:
Enable the "Controller Stress Test" code, enter the controller stress test screen and press Left, Right, Left, Right, Y, X, Down. A sound will confirm correct code entry.

Away team:
Enable the "Controller Stress Test" code, enter the controller stress test screen and press Left, Right, Left, Right, Y(2), Left. A sound will confirm correct code entry.

Home team:
Enable the "Controller Stress Test" code, enter the controller stress test screen and press Left, Right, Left, Right, Y(2), Right. A sound will confirm correct code entry

James Bond 007: Agent Under Fire

Golden gun:
Successfully complete the Trouble In Paradise level with a "Gold" rank. This cheat unlocks the Golden P2K. With this gun, you receive a silencer which the normal P2K does not have.

To do this easily, get as much accuracy as you can, take as less hits as you can, and do all the Bond moves (shooting barrels to explode, shooting vital enemy characters and find secret areas).

Golden gun in multi-player mode:
Successfully complete the Precious Cargo level with a "Platinum" rank and all 007 icons.

Golden CH-6:
Successfully complete the Precious Cargo level with a "Gold" rank. Successfully complete the Precious Cargo level with a "Gold" rank. When used, this cheat gives you unlimited rockets.

To do this easily, aim carefully and shoot the men out of the helicopters to get the gold medal. Also shoot the gasoline tanks at the roadblocks and shoot the gas station's pumps.

Golden accuracy power-up:
Successfully complete the Bad Diplomacy level with a "Gold" rank. This cheat enables you to have greater auto-aim.

Golden clip power-up:
Successfully complete the Cold Reception level with a "Gold" rank.

Golden grenade power-up:
Successfully complete the Night Of The Jackal level with a "Gold" rank.

Golden bullet power-up:
Successfully complete the Poseidon level with a "Gold" rank.

Golden armor power-up:
Successfully complete the Forbidden Depths level with a "Gold" rank.

Unlimited Golden gun ammunition:
Successfully complete the Evil Summit level with a "Gold" rank.

Unlimited car missiles:
Successfully complete the Dangerous Pursuit level with a "Gold" rank.

Rocket Manor multi-player level:
Successfully complete the Trouble In Paradise level with a "Platinum" rank and all 007 icons. This cheat unlocks a new multi-player level. It is a large open area. The map settings allow only rockets.

Stealth Bond skin in multi-player mode:
Successfully complete the Dangerous Pursuit level with a "Platinum" rank and all 007 icons.

Guard skin in multi-player mode:
Successfully complete the Cold Reception level with a "Platinum" rank and all 007 icons.

Alpine guard skin in multi-player mode:
Successfully complete the Streets Of Bucharest level with a "Platinum" rank and all 007 icons.

Cyclops Oil guard skin in multi-player mode:
Successfully complete the Poseidon level with a "Platinum" rank and all 007 icons.

Poseidon guard skin in multi-player mode:
Successfully complete the Mediterranean Crisis level with a "Platinum" rank and all 007 icons.

Carrier guard multi-player skin:
Successfully complete the Evil Summit level with a "Platinum" rank and all 007 icons.

Rapid fire power-up:
Successfully complete the Fire And Water level with a "Gold" rank.

Regenerative armor power-up:
Successfully complete the Mediterranean Crisis level with a "Gold" rank.

Calypso gun in multi-player mode:
Successfully complete the Fire And Water level with a "Platinum" rank and all 007 icons.

Full arsenal in multi-player mode:
Successfully complete the Forbidden Depths level with a "Platinum" rank and all 007 icons.

Gravity boots in multi-player mode:
Successfully complete the Bad Diplomacy level with a "Platinum" rank and all 007 icons.

Viper gun in multi-player mode:
Successfully complete the Night Of The Jackal level with a "Platinum" rank and all 007 icons.

Lotus Esprit car:
Successfully complete the Streets Of Bucharest level with a "Gold" rank
 

Dave Mirra Freestyle BMX 2

Unlock Most Bonuses in Game
At the Main Menu, press Up, Right, Down, Left, Right, Right, Up, Down, Left, Right, Up, Left, Right, Right, Down, B.

Mike Diaz
At the Main Menu, press Up, Left, Down, Right, Right, Left, Up, Down, Up, Right, B.

Amish Guy
At the Main Menu, press Up, Left, Down, Right, Right, Left, Left, Down, Up, Left, B.

All Bikes
At the Main Menu, press Up, Left, Down, Right, Down, Down, Right, Down, Down, Left, B.

Level Select
At the Main Menu, press Up, Down, Down, Left, Right, Down, B.

All Themes in Park Editor
At the Main Menu, press Up, Left, Down, Right, Down, Up, Down, Right, Left, Left, B.

All Objects in Park Editor
At the Main Menu, press Up, Left, Down, Right, Down, Up, Up, Down, Right, Right, B.

All FMV Sequences
At the Main Menu, press Up, Left, Down, Right, Left, Left, Right, Left, Up, Down, B.

Amish Guy Moves
At the Main Menu, press Left, Right, Up, Up, Right, Down, Right, Right, B.

Colin Mackay Bikes
At the Main Menu, press Down, Down, Right, Right, Right, Right, Right, Up, B.

Colin Mackay Levels
At the Main Menu, press Up, Up, Right, Left, Up, Right, Right, Up, B.

Colin Mackay Moves
At the Main Menu, press Left, Right, Right, Up, Left, Right, Right, Up, B.

Colin Mackay FMV Sequences
At the Main Menu, press Left, Left, Right, Right, Down, Down, Right, Up, B.

Colin Mackay's Competition Outfit
At the Main Menu, press Up, Down, Right, Down, Up, Right, Right, Up, B.

Dave Mirra Bikes
At the Main Menu, press Down, Down, Up, Right, Up, Right, Up, Up, B.

Dave Mirra Levels
At the Main Menu, press Up, Up, Up, Right, Up, Left, Up, Up, B.

Dave Mirra Moves
At the Main Menu, press Left, Right, Up, Up, Left, Right, Up, Up, B.

Dave Mirra's Competition Outfit
At the Main Menu, press Up, Down, Up, Down, Right, Left, Up, Up, B.

Dave Mirra's FMV Sequences
At the Main Menu, press Left, Left, Up, Right, Up, Left, Up, Up, B.

Joey Garcia Bikes
At the Main Menu, press Down, Down, Up, Right, Left, Left, Down, Right, B.

Joey Garcia FMV Sequences
At the Main Menu, press Left, Left, Up, Up, Down, Right, Down, B.

Joey Garcia Levels
At the Main Menu, press Up, Up, Up, Up, Down, Down Down, Right, B.

Joey Garcia Moves
At the Main Menu, press Left, Right, Up, Right, Down, Up, Down, Right, B.

Joey Garcia's Competition Outfit
At the Main Menu, press Up, Down, Up, Left, Down, Right, Down, Right, B.

John Englebert Bikes
At the Main Menu, press Down, Down, Left, Up, Left, Up, Left, Left, B.

John Englebert Levels
At the Main Menu, press Up, Up, Left, Down, Right, Down, Left, Left, B.

John Englebert Moves
At the Main Menu, press Left, Right, Left, Left, Down, Up, Left, Left, B.

Kenan Harkin Bikes
At the Main Menu, press Down, Down, Left, Up, Down, Right, Down, Down, B.

Kenan Harkin FMV Sequences
At the Main Menu, press Left, Left, Left, Left, Right, Right, Down, Down, B.

Kenan Harkin Levels
At the Main Menu, press Up, Up, Left, Left, Down, Up, Down, Down, B.

Kenan Harkin Moves
At the Main Menu, press Left, Right, Left, Down, Up, Down, Down, Down, B.

Kenan Harkin's Competition Outfit
At the Main Menu, press Up, Down, Left, Down, Left, Up, Down, Up, B.

Leigh Ramsdell Bikes
At the Main Menu, press Down, Down, Down, Up, Left, Left, Down, Left, B.

Leigh Ramsdell FMV Sequences
At the Main Menu, press Left, Left, Down, Down, Left, Right, Down, Left, B.

Leigh Ramsdell Levels
At the Main Menu, press Up, Up, Down, Up, Left, Down, Down, Left, B.

Leigh Ramsdell Moves
At the Main Menu, press Left, Right, Down, Left, Left, Right, Down, Left, B.

Leigh Ramsdell's Competition Outfit
At the Main Menu, press Up, Down, Down, Left, Down, Down, Down, Left, B.

Luc-E's Competition Outfit
At the Main Menu, press Up, Down, Left, Down, Left, Right, Left, Left, B.

Luc-E's FMV Sequences
At the Main Menu, press Left, Left, Right, Right, Down, Down, Right, Up, B.

Mike Laird Bikes
At the Main Menu, press Down, Down, Right, Left, Down, Up, Up, Right, B.

Mike Laird Levels
At the Main Menu, press Up, Up, Right, Down, Down, Right, Up, Right, B.

Mike Laird Moves
At the Main Menu, press Left, Right, Right, Right, Left, Right, Up, Right, B.

Mike Laird's Competition Outfit
At the Main Menu, press Up, Up, Down, Down, Left, Right, Right, Left, B.

Mike Laird's FMV Sequences
At the Main Menu, press Left, Left, Right, Up, Up, Right, Up, Right, B.

Rick Moliterno Bikes
At the Main Menu, press Down, Down, Up, Left, Right, Right, Left, Up, B.

Rick Moliterno FMV Sequences
At the Main Menu, press Left, Left, Up, Down, Right, Left, Left, Up, B.

Rick Moliterno Levels
At the Main Menu, press Up, Up, Up, Down, Right, Right, Left, Up, B.

Rick Moliterno Moves
at the Main Menu, press Left, Right, Up, Up, Up, Down, Left, Up, B.

Rick Moliterno's Competition Outfit
At the Main Menu, press Up, Down, Up, Up, Up, Up, Left, Up, B.

Ryan Nyquist Bikes
At the Main Menu, press Down, Down, Down, Down, Down, Right, Up,
Down, B.

Ryan Nyquist Levels
At the Main Menu, press Up, Up, Down, Down, Left, Right, Up, Down, B.

Ryan Nyquist Moves
At the Main Menu, press Left, Right, Down, Down, Down, Up, Up, Down, B.

Ryan Nyquist's Competition Outfit
At the Main Menu, press Up, Down, Down, Left, Down, Up, Up, Down, B.

Ryan Nyquist's FMV Sequences
At the Main Menu, press Left, Left, Down, Right, Down, Right, Up, Down, B.

Scott Wirch Bikes
At the Main Menu, press Down, Down, Right, Up, Down, Down, Left, Right, B.

Scott Wirch FMV Sequences
At the Main Menu, press Left, Left, Right, Up, Up, Up, Left, Right, B.

Scott Wirch Levels
At the Main Menu, press Up, Up, Right, Up, Left, Left, Left, Right, B.

Scott Wirch Moves
At the Main Menu, press Left, Right, Right, Right, Up, Down, Left, Right, B.

Scott Wirch's Competition Outfit
At the Main Menu, press Up, Down, Right, Down, Up, Right, Right, Up, B.

Slim Jim Moves
At the Main Menu, press Left, Right, Down, Left, Up, Left, Right, Left, B.

Tim Mirra Bikes
At the Main Menu, press Down, Down, Right, Left, Down, Right, Down, Up, B.

Tim Mirra Levels
At the Main Menu, press Up, Up, Right, Down, Right, Left, Down, Up, B.

Tim Mirra Moves
At the Main Menu, press Left, Right, Right, Up, Down, Up, Down, Up, B.

Tim Mirra's Competition Outfit
At the Main Menu, press Up, Down, Right, Left, Left, Up, Down, Up, B.

Tim Mirra's FMV Sequences
At the Main Menu, press Left, Left, Right, Up, Down, Left, Down, Up, B.

Todd Lyons Bikes
At the Main Menu, press Down, Down, Down, Down, Left, Right, Left, Down, B.

Todd Lyons' Competition Outfit
At the Main Menu, press Up, Down, Down, Right, Up, Left, Left, Down, B.

Todd Lyons FMV Sequences
At the Main Menu, press Left, Left, Down, Up, Up, Right, Left, Down, B.

Todd Lyons Levels
At the Main Menu, press Up, Up, Down, Up, Right, Right, Left, Down, B.

Todd Lyons Moves
At the Main Menu, press Left, Right, Down, Down, Left, Right, Left, Down, B.

Tryo McMurray Bikes
At the Main Menu, press Down, Down, Left, Down, Right, Left, Up, Left, B.

Troy McMurray Levels
At the Main Menu, press Up, Up, Left, Up, Up, Right, Up, Left, B.

Troy McMurray Moves
At the Main Menu, press Left, Right, Left, Left, Up, Down, Up, Left, B.

Troy McMurray's Competition Outfit
At the Main Menu, press Up, Down, Left, Down, Right, Left, Up, Left, B.

Troy McMurray's FMV Sequences
At the Main Menu, press Left, Left, Left, Down, Up, Right, Up, Left, B.

Zach Shaw Bikes
At the Main Menu, press Down, Down, Left, Down, Up, Right, Right, Down, B.

Zach Shaw FMV Sequences
At the Main Menu, press Left, Left, Left, Right, Left, Down, Right, Down, B.

Zach Shaw Levels
At the Main Menu, press Up, Up, Left, Right, Down, Down, Right, Down, B.

Zach Shaw Moves
At the Main Menu, press Left, Right, Left, Down, Left, Up, Right, Down, B.

Zach Shaw's Competition Outfit
At the Main Menu, press Up, Down, Left, Right, Down, Down, Right, Down, B. 

Star Wars: Rogue Leader - Rogue Squadron 2

Unlimited lives:
Enter JPVI?IJC as a password. R2D2 will not beep for this password. Return to the password screen and enter RSBCNRL as a second password. R2D2 will beep to confirm correct code entry. You will now have three lives always, even after dying on any mission.

Double lives:
Enter JPVI?IJC as a password. R2D2 will not beep for this password. Return to the password screen and enter RSBFNRL as a second password. R2D2 will beep to confirm correct code entry.

Level select:
Enter !??QWTTJ as a password. R2D2 will not beep for this password. Return to the password screen and enter CLASSIC as a second password. R2D2 will beep to confirm correct code entry. Note: This does not unlock the bonus missions.

Asteroid Field level:
Enter TVLYBBXL as a password. R2D2 will not beep for this password. Return to the password screen and enter NOWAR!!! as a second password. R2D2 will beep to confirm correct code entry.

Death Star Escape level:
Enter PYST?OOO as a password. R2D2 will not beep for this password. Return to the password screen and enter DUCKSHOT as a second password. R2D2 will beep to confirm correct code entry.

Triumph Of The Empire level:
Enter AZTBOHII as a password. R2D2 will not beep for this password. Return to the password screen and enter OUTCAST! as a second password. R2D2 will beep to confirm correct code entry.

Revenge On Yavin level:
Enter OGGRWPDG as a password. R2D2 will not beep for this password. Return to the password screen and enter EEKEEK! as a second password. R2D2 will beep to confirm correct code entry.

Naboo Starfighter:
Enter CDYXF!?Q as a password. R2D2 will not beep for this password. Return to the password screen and enter ASEPONE! as a second password. R2D2 will beep to confirm correct code entry.

Alternately, successfully complete the Tatooine Training mission (all objectives, all normal and bonus items) in the morning, afternoon, evening, and night versions.

To get the Naboo Starfighter faster, change the system time on the Gamecube to a very early, complete the mission, then reset and change it to afternoon time. Complete the mission, change to the next time period and repeat until the ship is unlocked.

Millennium Falcon:
Enter MVPQIU?A as a password. R2D2 will not beep for this password. Return to the password screen and enter OH!BUDDY as a second password. R2D2 will beep to confirm correct code entry.

Alternately, win a total of ten bronze medals in the main missions.

Slave I:
Enter PZ?APBSY as a password. R2D2 will not beep for this password. Return to the password screen and enter IRONSHIP as a second password. R2D2 will beep to confirm correct code entry.

Alternately, win a total of twelve silver medals. Win ten in the main missions and two in the first two bonus missions.

TIE Fighter:
Enter ZT?!RGBA as a password. R2D2 will not beep for this password. Return to the password screen and enter DISPSBLE as a second password. R2D2 will beep to confirm correct code entry.

Get the TIE Fighter in the Imperial Academy Heist mission on both night and day versions. Then, complete the level.

In the day version, after you disable all of the sensors, fly to the right over the mountains. You must find a large open space with a single comm tower. Disable the comm tower with your ion cannon, then look near the base of the tower on the left for the TIE fighter. Shoot it with your ion cannon and it will take off, fly a short distance, and land. The rebel icon will then appear over it. Switch to it and then fly to the main base. Switch to the Imperial Shuttle and fly to the level exit.

In the night version, sneak past all the sensors. Turn right into the narrow valley that appears on your radar near the last sensor. Fly to the large open area. Once there, fly along the mountains on the left (staying low to avoid detection) until you reach a narrow valley on the left, which you will see on the radar. Fly into that valley and follow the way to another open area. Look for a single building and shoot the enemy pilot on the left side. The rebel icon will then appear over the TIE fighter, which is on the other side of the building. Switch to the TIE fighter and head to the main base. Switch to the Imperial Shuttle, then follow the radar back to your Snowspeeder to pick up your co-pilot. You will fly a bit past the normal level exit. A intermission sequence will be triggered, featuring you picking up your co-pilot. The level will then end.

Imperial Shuttle:
Enter AJHH!?JY as a password. R2D2 will not beep for this password. Return to the password screen and enter BUSTOUR as a second password. R2D2 will beep to confirm correct code entry. The Imperial Shuttle can only be piloted in levels which an Imperial ship is normally used (for example, Revenge On Yavin).

All tech upgrades:
Enter AYZB!RCL as a password. R2D2 will not beep for this password. Return to the password screen and enter WRKFORIT as a second password. R2D2 will beep to confirm correct code entry.

Monochrome graphics:
Enter LIONHEAD as a password.

Audio commentary:
Enter BLAHBLAH as a password. The "Audio Commentary" option will be unlocked at the "Special Features" menu. Alternately, win a total of ten medals of any type in the main missions.

Sound test:
Enter COMPOSER as a password. The "Sound Test" option will be unlocked at the "Special Features" menu.

Art gallery:
Enter EXHIBIT! as a password. The "Art Gallery" option will be unlocked at the "Special Features" menu.

Documentary:
Enter ?INSIDER as a password. The "Documentary" option will be unlocked at the "Special Features" menu. Alternately, successfully complete all ten main missions.

Credits:
Enter THATSME! as a password. The "Credits" option will be unlocked at the "Special Features" menu. Alternately, successfully complete the game.

Quick mission start:
Hold L + R while selecting a mission to start it immediately with the default ship.

In-game reset:
Hold X + Y + B + Start for about one and a half seconds.

Darth Vader's TIE Advanced X1:
Win a total of fifteen gold medals.

Ace mode:
Successfully complete all the Tatooine Training objectives and also win fifteen gold medals in the main and bonus missions.

Hint: Bonus missions:
These missions can be found on top of the regular missions. Highlight Death Star Attack or Battle Of Hoth, press Up to find Death Star Escape and The Asteroid Field. Highlight Strike At The Core and press Up to find Triumph of the Empire. Once unlocked and completed with a medal, press Right on it find Revenge on Yavin. Press Right again to find Endurance .

Death Star Escape: 10 points
The Asteroid Field: 20 points
Triumph of the Empire: 30 points
Revenge on Yavin: 40 points
Endurance: 20 points.

Hint: The Asteroid Field: Gold medal:
Turn on the enemy camera and wait for an enemy to appear behind you. Press A once to fire a short burst from the auto aiming quad cannon. There is a white rock far off in the distance. Fly straight for it until the intermission sequence starts. Skip the sequence then fly due north of the white rock. This will bring you directly to the Star Destroyer. Do not fire your cannons until a ship is behind you, and skip the intermission sequences to get the gold medal.

Hint: Battle Of Endor: Homing cluster missiles tech upgrade:
When you get to the part where you attack the Star Destroyers, after you knock out the destroyer on the left (when you first approached them), it will slightly and point downward. Look in the area below the docking bay. The upgrade is floating at a point in space.

Hint: Battle Of Endor: Repair ship:
If you find yourself low on shields before fighting the Star Destroyer, move to the hanger side of Admiral Ackbar's ship. Make sure you are going at regular speed (release L + R) then slightly nick the side of the ship, not enough to kill, but enough to weaken you more. If done correctly the repair screen will appear. Quickly select the control panel to repair your ship.

Hint: Battle Of Endor: Escaping shuttle:
At the second part of the mission, after you destroy the Star Destroyer on the left (when you first approach them), you can see an Imperial Shuttle escaping from its hangar bay.

Hint: Battle Of Hoth: Advanced lasers tech upgrade:
After the intermission sequence with the shield generator exploding, turn around and fly back to that area. The upgrade is where the shield generator was destroyed..

Hint: Battle Of Hoth: Exploding AT-AT head:
Once you take down an AT-AT, shoot at its head and it will explode.

Hint: Battle Of Hoth: See C-3PO and R2D2:
When you are choosing your speeder, go to the right of the hanger and to see R2D2 and C-3PO.

Hint: Battle Of Hoth: Easy gold medal:
After the intermission sequence starts, end it as quickly as possible. Send your wingmen after the guns. Then, if the troopers need help, send them to retreat. Take out two AT-STs from the front group. Boost to the back group and take out two of them. Then, go after the Imperial Loader and its cargo. Turn around and take out the remaining AT-STs in the front and back group. Next, go for the group of AT-STs to the left of the ion cannon. An intermission sequence follows -- end it as soon as possible. Boost to the far left and you should see six AT-STs in groups of three. Take them all out. Boost far ahead and take down the AT-ATs. Then when you are in the valley, take out all of the droids. It is acceptable to let off with one or two in each probe droid group. Go directly to the X-Wings and switch ships. Close your S-foils and go up to the left. There should be a group of two bombers there. Use your advanced/homing proton torpedoes to take out one of them. Then, there should be two groups of TIE Fighters (one consisting of three TIEs and the other of two TIEs). Take out all the normal TIEs with very accurate laser fire. Use the rest of your torpedoes to take out as many bombers as you can, making sure not to hit the leader. There should be about two bombers remaining. Take them out with accurate laser fire and end the intermission sequence as soon as possible.

Hint: Death Star Attack: Advanced shields tech upgrade:
It is found in the second part of the mission (when you fight the TIE fighters). When that part starts, dive down and slightly to the left. The upgrade is on top of a building next to a tall turret. It is difficult to see, and you may have to search for a while.

Hint: Death Star Attack: Shoot the TIE fighters:
When you are in the last part of the first level and the TIE fighters approach from behind, speed up then quickly hit the brakes. The TIE fighters will fly in front of you, allowing you to shoot them. Keep doing this until they are all gone or Han Solo appears to back you up. Then, just fly straight to the end and destroy the Death Star.

Hint: Death Star Attack: Easy gold medal:
Choose the X-wing. Start by destroying the Deflection Towers. Boost in between each Deflection Tower to conserve time. Before the intermission sequence, destroy three to four Turboblasters. When the TIEs appear, do not shoot them. Go for at least ten to twenty turrets. Now is your chance to go for the TIEs. Whatever you do, do not destroy the TIE all the way in front of a group. If you do, the entire TIE group will scatter. After you destroy all the TIEs, go for another three or four turrets. In the trench, boost far up because there are no turrets for awhile. When the turrets appear, do not waste your time by trying to get one of the turrets. If you miss one, do not worry. Only shoot the turrets if they are within reasonable shooting range. When the TIEs appear, slow down hard and move toward the trench floor so they pass and allow you to kill them. The turrets are in groups of four or three. Shoot your proton torpedoes at the bottom of the wall that ends the trench.

Hint: Endurance: Easy completion:
The best fighter to chose is the X-Wing. Do not use your missiles on the TIE fighters. Save them for the shuttles if desired. With each new wave, turn around and speed up as fast as possible until the fighters are directly behind you at the very bottom of the sensor screen. Once there, do a 180 and turn on your targeting computer if desired. Charge through the fighters firing your lasers. When you are just about past the fighters, speed up again as possible and go until your shields are fully repaired. Repeat this to destroy the waves and survive. You do not have to worry about the interceptors they do not catch up with you.

Hint: Imperial Academy Heist: Advanced concussion missile tech upgrade:
During this mission in the daytime, when you get to the main base, there is a hangar to the far left of the tall tower in the center of the base. The upgrade is inside.

Hint: Imperial Academy Heist: Spread proton bombs tech upgrade:
During this mission in the nighttime, the tech upgrade is located in the hangar opposite of where the daytime upgrade was found.

Hint: Imperial Academy Heist: Untrained pilots:
Play the level at night and stay in the fog. You will hear explosions from the TIE fighters running into each other and the landing ports.

Hint: Ison Corridor Ambush: Advanced proton torpedo tech upgrade:
At the beginning of the level is a large piece of floating debris ahead and below you, with a hole through it. The upgrade is inside.

Hint: Ison Corridor Ambush: Easy gold medal:
Unlock the Slave 1 ship, which fires multiple cluster missiles and easily takes out all the TIE Fighters quickly.

Unlock Darth Vader's TIE Advanced X1. Use the homing cluster missile to defeat the TIE interceptors.

Use Slave1 and instead of shooting, shoot one missile for every pack of fighters that appear. When you run out of missiles, get the A-Wing from the Frigid and use pure missiles.

Hint: Ison Corridor Ambush: 1969 Buick:
When you get to the part where you have to destroy the TIE Interceptors, make a 180 degree turn and head for the last transport in the lineup. Fly around slowly behind and just below this transport. The car is very small -- about the size of one of the men running on the ground. Look for black dots to find it. You cannot do anything to it. It does not do anything to you, and is just there floating along with the transport.

Hint: Prisons Of The Maw: Advanced cluster missiles tech upgrade:
When you are ordered to take the comm towers out, you should encounter a single tower next to a domed building. Destroy the building. The upgrade is inside.

Hint: Prisons Of The Maw: Easy gold medal:
First, clear the asteroid field in the beginning. When the TIEs appear, tell your wingmen to go after them. As you go further up, you should see some Imperial Tankers. Blowing them up will improve your enemies destroyed status and shot accuracy. When you see the force field, look for Imperial Shuttles and destroy them. They will not always appear. Use your Ion Cannons and disable three Shield Generators. When you go to the planet, follow the track to increase the chance of finding more enemies. If you find AT-PTs, bomb the middle of the group of three. After you complete the first job that the prisoners request, hurry to the second location. After you are done with the weapons storage building (the second job), they will tell you to take out the Communication Relays. If you want the upgrade, do not follow the track -- just stick to the orange wedge on your scanner. When you find a Communication Relay with a dome-shaped building, bomb the dome-shaped building with a couple of bombs. The upgrade should be inside. If you did not want the upgrade, just follow the track. When you get to the relays, go to a very high point and bomb the part directly under the dish. Follow the track to the hanger. Destroy the guard towers and get ready for TIEs. You can use the advanced targeting computer to tell your wingmen to attack the TIEs, or just attack them yourself.

Hint: Raid On Bespin: Homing concussion missiles tech upgrade:
As soon as you destroy the first gun-balloon, boost over to the next platform. There will be a large ship next to a platform. Destroy it. The upgrade is on the platform next to where it was. The explosion of the ship exposes it.

Hint: Raid On Besbin: Destroying balloon guns:
Instated of individually shooting the guns attached to the balloons, just shoot the propane tanks. This will destroy all the guns immediately. The tanks are located up in the balloon.

To destroy the guns on the hot-air balloons quickly and easily, approach the balloon low. Then, aim upwards towards the balloon's burners and fire at them. With only a few shots, you will take out the entire balloon along with all of the guns. Note: You score kills for all of the guns as well as for the balloon itself.

Hint: Raid On Bespin: Finding power generators:
In cloud city, the easiest way to find the power generators is to use your targeting computer. They will appear large and yellow in the targeting computer view.

Hint: Raid On Besbin: Fly Cloudcar:
Once defending all the platforms, you will go to Cloud City, where you have to knock out three generators. After the intermission sequence ends, your craft should be entering the city. As soon as you fly over the first building, dive down to the rooftops. To the left, you should see the rebel icon symbol spinning. Fly into it to switch to he Cloudcar. The Cloudcar is very maneuverable, making it easier to destroy the generators, but its lasers lack power, making it more difficult to destroy the bombers during the last part of the mission. This is the first of two locations where you can switch over to a Cloudcar in the city.

Hint: Razor Rendezvous: Advanced proton bombs tech upgrade:
As soon as the level starts, boost towards the Star Destroyer. There will be an Imperial Shuttle that will be flying to the right of the Star Destroyer's bridge. Destroy the Shuttle. The upgrade is inside.

Hint: Razor Rendezvous: Easy gold medal:
Select the Naboo Starfighter. Start by boosting past the Frigate and go to the big guns that shoot blue lasers. If you have Homing Proton Torpedoes, it should be easy. After the guns are destroyed, slow down pressing L hard. Shoot the first shield generator until it explodes. Speed up, make a short stop with the L again, and shoot the next shield generator. If you do not destroy in time, run into it. Do not worry about your lives, as you are allowed to lose one. After you return after your first life was lost, go directly under the Star Destroyer and shoot your new six missiles at the big generator. If it does not explode, shoot it with your guns. When it is destroy, go out to the front of the Destroyer and aim at any small turret defenses they have. Make sure that you have good aim and ram yourself into the bridge. It will not take a life away, because this is the end of the level. Note: This requires some practice.

Just go after the Star Destroyer. When they say the Frigid is under attack, ignore them. Shoot five guns and bomb the generators with a Y-Wing.

Hint: Revenge On Yavin: Easy gold medal:
Choose the TIE Advanced. Skip the intermission sequence. Start by making your wingmen flee. Use only blasters to destroy the Transports. Destroy the two Transports first group. After that, stay to the right slightly to see an opening with Rebel Starfighters inside. Use your Cluster Missiles to destroy them. Go straight to the next group of three Transports. Destroy them all. Turn right and go to the largest group of transports. There are two openings for Starfighters. Destroy them all. Destroy the four Transports and skip the intermission sequence as soon as possible. Try to destroy as many Rebels on the planet as you can, flying or parked. Make sure you have at least ten Cluster Missiles. As soon as the door to the hanger opens, fly inside. Shoot all of your Cluster missiles rapidly until you run out, making the Transports weaker. Destroy all of the Transports and skip the intermission sequence as soon as possible.

Hint: Strike At The Core: Advanced targeting computer:
When you are almost out of the tunnel approaching the Core, the upgrade can be found under some pipes on the lower right.

Hint: Strike At The Core: Easy gold medal:
Choose the X-Wing. Boost straight up to the Millennium Falcon then open your S-foils so you can shoot. Before the first wave of TIEs appear, shoot at least three to five turrets. After you have destroyed enough turrets and you hear the TIEs approaching, boost up again to the Falcon. When the TIEs and TIE Interceptors get directly in front of you, shoot them quickly. When you get to the end of the outside run, where there are no more TIEs, shoot down seven to ten turrets. When you go into the core track to the main core, shoot directly ahead of you because there are TIEs shooting at the Falcon. More TIEs will appear. Shoot them down when they are directly in front of you. When you are leaving the core because it is exploding, boost far ahead of the Falcon, and out of the Death Star. Repeating this step of shooting directly in front of you will boost up your shot accuracy.

Hint: Strike At The Core: Mixed messages:
Choose the X-Wing and fly into the core track. You should hear Lando say "Watch yourself Wedge, we could run out of room real fast." In the movie, Wedge is supposed to say that. If you choose the Millennium Falcon, you will hear it the correct way.

Hint: Tatooine Training: Bonus item locations:
You have to find two bonus items during each of the four times of the day in order to earn the Naboo Starfighter (N-1). The item which you have to locate during each time of day is the Krate Dragon bones. They are found near the large group of training icons, in between a Bantha herd and a Sandcrawler. During dawn and dusk, you will need to find C3PO. He is inside Jabba's Palace, which you will need to destroy. Be careful not to also destroy C3PO. During normal daytime, you will need to find the Escape Pod. It is located on the ground in the open near Tosche Station. At night, you will need to find R2D2. He is located inside of the Sandcrawler that is near the Krate Dragon bones. You will need to blow up the Sandcrawler with linked lasers. Again, be careful not to also destroy R2D2 when you attack the Sandcrawler.

Hint: Tatooine Training: Bullseye Womprats faster:
If you shoot 60 or more Womprats in your first attempt, you will not have to return and to shoot 20 or 40. If successful, the completion time will be the same for the 20, 40, and 60 bullseyes at the mission complete screen.

Before you start the mission and the 30 second clock, fly your ship in a circle along the outside edge of the rats -- basically just circling them close to the ground. If you fly low enough, the rats will run from you. You can effectively herd them towards the center. Circle the group closely two times, then start the 30 second clock by flying into the icon. The rats will be so tightly grouped you can easily score 60 kills.

Start by flying high up in the air, aim down, and shoot in a circle. When you get low to the ground, do not worry as those womprats will not go anywhere fast.

Hint: Triumph Of The Empire: Easy gold medal:
Note: This trick requires Homing/Advanced Cluster Missiles. Instead of trying to shoot the X and Y-Wings, just use the Advanced Homing Cluster Missiles with the Tie Advanced X1. Your shots will have a 95 percent Gold Medal chance.

Choose the TIE Advanced. Skip the intermission sequence. Start by making your wingmen flee so you can get the kills. You should see three Y-Wings going to the right of the screen when you begin. Shoot two Advanced Homing Cluster Missiles at them. From there, shoot one set of Cluster missiles at each group then shoot with your normal blasters to conserve missiles. If you see just one or two rebel ships on a group, do not waste your missiles on them. When you go into the trench, there should be a group of ships directly behind you. Shoot them with one missile, then use your blasters. Destroy the second group. The third group is far behind you. Shoot down three groups of three just to make sure you have enough kills. When the third group arrives, if you have more than one missile, shoot the group with two missiles just to get done faster. Skip the intermission sequence at the end.

Hint: Vengeance On Kothis: Homing proton torpedo tech upgrade:
On the crashed Star Destoyer, there is a hole through the bridge on the right side (facing from the rear). The upgrade is inside.

Hint: Vengeance At Kothlis: Easy bombing:
Choose the Y-Wing, turn on your targeting computer, then enter bombing mode. This uses your targeting computer efficiency, so do not do it that often. This technique is extremely effective when destroying the AT-PTs in the Vengeance At Kothlis mission.

Hint: Vengeance On Kothlis: Easy gold medal:
Choose the Slave 1. Instead of having to aim your gun, use the Advanced/Homing Cluster Missiles. Make sure you kill all the TIEs, because Slave 1 has almost no shields. When you get to the crashed Star Destroyer, stay to the right of the transport so you do not get hit by the defenses. Skip the intermission sequence with the AT-ATs. Go directly to the transport and switch to the Speeder. Take down the AT-ATs. Then, skip the intermission sequence with the commando team. If you go to the transport, you will see another Rebel icon. Switch to it. You should now be in a Y-Wing. Fly to the Star Destroyer and break a hole in the hull. There are Stormtrooper defenses on and in front of the ship. Killing them will improve your chances of the commando team surviving. Then, take care of the AT-PTs. Use one bomb to kill three of them. When you get a spare moment, destroy some turret defenses on the ship, not the Stormtroopers. A second wave of AT-PTs will appear. If you have another spare moment, take out some more Stormtrooper defenses. After you destroy the second wave of AT-PTs, TIEs will appear and attack. Do not worry about the commando team, they will not get killed by the TIEs. Just do not get hit and you will be fine.

Hint: Y-Wing 100% targeting computer efficiency:
When you have the Y-Wing on the "in cockpit view", press B to bomb. The targeting computer appears automatically, but it does not count against your targeting computer efficiency. You can leave it on the entire time and you will still have 100% efficiency.

Hint: Easy targeting:
If you are having trouble with accuracy with the TIE fighter or any other double cannon, press X and aim the cross hairs at the fighters. Make sure you have a shot.

Hint: TIE Bomber:
Play one of the Darth Vader levels (with him walking) and go to one of the sides of the ship. Pick part and look towards the middle of the room. Press X and use the C-stick to look at the middle of the roof to see the TIE Bomber.

Glitch: Start with full shields after intermission:
You can use the following trick before any intermission sequence if your timing is correct. When you are low on shields, before the next intermission sequence starts, intentionally crash your ship into something so that while it shows your ship exploding the next intermission sequence starts. Once you get control of your ship after the intermission, you should have full shields and the same number of lives you had before the intermission started.

Glitch: Asteroid Field: Hologram asteroids:
Fly through the asteroid field until you can see the Star Destroyer that you are supposed to reach, with the rebel symbol behind the main bridge. The asteroids around it are not real. If you fly into them, you will go through them. They are holograms produced by the Star Destroyer, which is why they can jump into hyper space in the asteroid field.

Glitch: Battle Of Endor: Double Millennium Falcons:
After you unlock and can use the Millennium Falcon, go to the Battle Of Endor mission with it. You will notice two Millennium Falcons in the mission -- the one you are flying and the one Lando is flying.

Glitch: Battle Of Endor: Mixed messages:
Select any ship (Naboo Starfighter recommended). At the beginning of the level, turn 180 degrees to the left. Do not crash into the B-Wings. Fly towards the Star Destroyers until the TIE Fighters appear. You will hear the messages in a different order than they should be said.

Glitch: Battle Of Endor: Fast Y-Wing:
Select the Naboo Starfigher. At the part when you are flying towards the Death Star, you should have a Y-Wing and an A-Wing at your side. Fly as fast as you can towards the Death Star. The Y-Wing should be keeping up with your ship even though Y-Wings are not capable of that type of speed.

Glitch: Battle Of Endor: Floating X-Wings:
In the second part of the mission (destroy the Star Destroyers), destroy the Star Destroyer on the left. After that, look around on the right (or if facing it, on the left) of the Admiral's Cruiser. A squad of X-Wings will be floating there, all jumbled up.

Glitch: Battle Of Endor: Droid comment:
Play the level in a B-Wing, A-Wing or any bonus ship. Occasionally Wedge will say things such as "R5, try to lock down that stabilizer", even though those ships do not have droids.

Glitch: Battle Of Endor: Wrong crash:
Select a small ship such as the A-Wing or B-Wing. Go to the large green ship to your immediate left when you start the mission. You should see a small opening for ships to come and go. Fly directly into the opening and you should go a short distance and crash. Although you crashed inside the ship, there scene will show you hitting the side.

Glitch: Battle Of Endor: Lost TIE Interceptors:
Boost to the right of the Death Star when the bombers attack the Redemption (until the screen sends you back). You should see a couple of TIE Interceptors flying around in geometric patterns.

Glitch: Battle Of Hoth: Disappearing armor:
When you have to take down the AT-ATs, fire your blasters at them. They take about 100 to 200 shots to blow up because of the armor on the troop section. However, when you trip them and shoot at them they explode.

Glitch: Death Star Attack mission commentary:
Press Y in the hangar to hear more about the X-Wing. The game will tell you how the X-Wing was the fighter that killed the Death Star, even though your current mission is to destroy it.

Glitch: Imperial Academy Heist: Circling TIE fighter:
During the day or night, after stealing the Imperial Shuttle, fly 90 degrees to the left. There should be a TIE fighter doing donuts in the air. He will sometimes shoot at you, but all he does is fly in circles.

Glitch: Ison Corridor Ambush: TIE Fighter jumping into hyperspace:
If you use a TIE Fighter, the last sequence shows your ship jumping into hyperspace, but TIE fighters cannot accomplish this.

Glitch: Ison Corridor Ambush: No Pilot:
Select the Naboo Starfighter. Watch the intermission sequence when you enter the nebula. There should be no pilot in your ship.

Glitch: Raid On Bespin: Extra Pilot:
When you reach the city, get into a Cloudcar. Press X button to switch to the pilot's view. Use the C-stick to look at the right side of your ship. There should be another pilot on that side of the ship.

Glitch: Raid On Bespin: Slow motion:
Play the level with a Y-Wing (with cluster bombs). Once you get to the Cloud City, go outside of the city, were the surface of the huge floating craft is smooth. Go at a complete nose dive from a great distance up and unload all your bombs at once. When they hit, the game will glitch and advance frame by frame in slow motion. Every time you want slow motion on this level, just look at the all the large black burnt marks left from your bombs and it will go frame by frame again.

Glitch: Razor Rendezvous: Confused message:
Take out the Star Destroyer in less than three minutes, and it will crash into the planet. Look carefully to the left of the Star Destroyer when it shows the planet it is crashing into. You should be able to see the Razor to the left of it, and it will go down without it. The pilots act as if the Razor was in it when it goes down by saying, "Let's contact command for support, getting to the Razor's going to be a lot tougher than I thought."

Glitch: Razor Rendezvous: Floating fires:
Go directly to the Star Destroyer after fighting off the TIE fighters, After the first task is done, shoot the two radars then the big gun that shoots ion cannons (blue lasers). Next, shoot the big curved object underneath. Fly around and do not shoot the cockpit (the last target on the Star Destroyer). Fly around until the intermission sequence that shows the Star Destroyer going into hyperspace. The guns and other targets that were destroyed will show the fire hovering, even if it hyperspaces.

Glitch: Strike At The Core: Invisible walls:
Once you reach the giant room with the power generator in it, immediately turn around (do not destroy the tower as instructed) and go back through the tunnel you came in from. After you have been flying for a short time, crash into a wall. When the game resumes, you will be in the giant room with the power generator, but everything will be blacked out, except for the power generator and the tunnel behind you. You can see the entire tunnel because that wall is invisible. Be careful not to crash into the walls, the floor, or the ceiling.

Glitch: Triumph Of The Empire: No sound effects:
Fly out of the fighting area until the intermission sequence starts to force you back. However, before going out of bounds (or at the exact same time) press Start to display the options menu. If done correctly, when the intermission sequence begins, the options menu music will play with no sounds from the battle.

Glitch: Wrong sound:
In the Imperial hanger, select the Lambda Shuttle (if available). When you are flying out, it will make the sound of a TIE fighter.

Glitch: Drunk TIE pilots:
You can cause the TIE fighters to spiral in place and collide with each other in the Endurance and several other levels by making them follow you, then doing a fast U-turn back into the TIE swarm. Since the TIE's AI tells it to run from the front of your ship and chase the back, when you turn into them so quickly they panic and all try to U-turn at once, making them collide with each other. Also, if you keep turning in place the TIEs will slow quickly and start turning little spirals in mid-air. You can then stop and fire on the disorientated TIEs. They will still be spinning for a couple of seconds. Note: This trick works best with fast, maneuverable ships (N-1, X-Wing, Cloud Car, A-wing, TIE Fighter recommended).

Glitch: Imperial Shuttle appears as TIE Advance:
In the Triumph Of The Empire or Revenge On Yavin levels, choose the Imperial Shuttle. When the intermission sequences at the start of the levels begin, you should see the Shuttle as the TIE Advance.

Glitch: TIE Fighter appears as TIE Advance:
When you unlock the secret mission, Triumph Of The Empire and also unlock the regular TIE Fighter, the intermission sequence before you begin will show your ship as the TIE Advance. This also implies if you let the Death Star explode, the cut-scene after that will show your ship as the TIE Advance.

Glitch: TIE Fighter appears as torpedo:
Shoot a TIE Fighter or any enemy that flies on the back and they will resemble a torpedo. However they will not collide or anything else.

Glitch: Floating AT-AT:
Look closely at the feet of the AT-AT on the Battle Of Hoth mission to see that they are not actually touching the ground.

Glitch: Floating Rebel troop:
In the Battle of Hoth mission near the AT-ATs, there is a floating Rebel Troop facing Outpost Beta.

Glitch: Paused game music during game play:
Crash yourself into an object so that you explode, but immediately pause the game just before the crash. If done correctly, the pause menu will not appear, but its music will play. To stop this, pause game play and select "Continue". 

Spy Hunter

Various Cheats
Select an empty spot at the start of the game and enter any of the following "Names". If done correctly, the name will disappear and you will hear a clucking sound. Now you can enter your own name: Name Effect
OGSPY Classic Spy Hunter Mini Game
GUNN Saliva: Spy Hunter Theme FMV Sequence
SALIVA Saliva: Your Disease FMV Sequence
MAKING The Making of Spy Hunter FMV Sequence
SCW823 Spy Hunter Concept Art FMV Sequence
WWS413 Early Test Animatic FMV Sequence
Extra Cameras Complete level 6 in 3:45.
Rainbow HUD (Heads Up Display) Complete level 7 in 3:10.
Inversion Camera Complete level 8 in 3:05.
Concept Art Video Complete level 9 in 3:45.
Fisheye View Complete level 10 in 3:15.
Camera Flip Complete level 11 in 3:10.
Puke Camera Complete level 12 in 3:30.
Making Of Video Complete level 13 in 2:15.
Tiny Spy Complete level 14 in 5:10.
Hover Spy Complete the entire game.
Super Spy Complete all 65 objectives in the game for unlimited ammunition and invincibility for your car.

The Making Of Spy Hunter FMV sequence:
Choose an agent at the start of the game and select an empty slot. Enter MAKING or MODEL as a name. The name will disappear and a clucking sound will confirm correct code entry. After this is done, enter your own name and start the game. Select "System Options", then "Extras", then "Movie Player" to access the FMV sequence.

Saliva: Spy Hunter Theme FMV sequence:
Choose an agent at the start of the game and select an empty slot. Enter GUNN as a name. The name will disappear and a clucking sound will confirm correct code entry. After this is done, enter your own name and start the game. Select "System Options", then "Extras", then "Movie Player" to access the FMV sequence.

Saliva: Your Disease FMV sequence:
Choose an agent at the start of the game and select an empty slot. Enter SALIVA as a name. The name will disappear and a clucking sound will confirm correct code entry. After this is done, enter your own name and start the game. Select "System Options", then "Extras", then "Movie Player" to access the FMV sequence.

Spy Hunter Concept Art FMV sequence:
Choose an agent at the start of the game and select an empty slot. Enter SCW823 as a name. The name will disappear and a clucking sound will confirm correct code entry. After this is done, enter your own name and start the game. Select "System Options", then "Extras", then "Movie Player" to access the FMV sequence.

Early Test Animatic FMV sequence:
Choose an agent at the start of the game and select an empty slot. Enter WWS413 as a name. The name will disappear and a clucking sound will confirm correct code entry. After this is done, enter your own name and start the game. Select "System Options", then "Extras", then "Movie Player" to access the FMV sequence.

Classic Spy Hunter mini-game:
Choose an agent at the start of the game and select an empty slot. Enter OGSPY as a name. The name will disappear and a clucking sound will confirm correct code entry. After this is done, enter your own name and start the game. 

Pikmin

Challenge Mode

Description: Want a chance to show off your speed?

Save the game at any point to unlock a "Challenge Mode" option at the main menu. Select that option to replay previously completed sections in a time attack type scenario. The objective is to collect as many Pikmin as possible before nightfall.


See the Fireworks!

Description: And get a free ride!

You're the master of the Pikmin, so abuse your authority! Press down on the D-pad to round of four Pikmin to carry you back to base camp. A brief fireworks display will be held in your honor. Standing idle long enough will produce the same royal treatment.

Invincible Olimar
Press Down and Olimar will lay down. He cannot be harmed in this position. 

Extreme G3

Infinite Shields and Turbos
At the Press Start screen, press L + R, Z, L + R, Z. This will only last for one race. You will need to enter it again for each race.

Infinite Ammo
At the Press Start screen, press L, R, L, R, L + R, Z. This will only last for one race. You will need to enter it again for each race.

Always Win XG Career Mode Races
At the Press Start screen, R, L, Z, L, R, Z, R, L, Z. This will only last for one race. You will need to enter it again for each race.

Double Prize Money
At the Press Start screen, L, R, Z, L, R, Z, L + R.

Extreme Lap Challenge
At the Press Start screen, L, R, L, R, L, R, Z, L + R.

All Teams and Tracks
At the Press Start screen, L, L, R, R, Z, Z, L + R + Z.

starcom team
Successfully complete the game in XG Career mode.
Information in this section was contributed by joe89weare.

Alternately, successfully complete the game and win every trophy to unlock the Robotic team, StarCom

MORE SOON!!!!!!!!!